Explore Castle
Rating
/ 8 votes
Difficulty
/ 3 votes
map notes
Ok, so here is my first dustforce map, as such - it is probably very lacking in some aspects, but I am willing to improve it over time with careful polish.
So basically this map has low amounts of hazards and a big open space, the point of this weird design was to make the player explore the level and find his optimal route where he doesn't break his combo by cutting off dusted parts by the one already cleaned, it takes several minutes to clean the whole level without making too many mistakes, while I designed it bearing in mind possibility of players choosing unusual routes, some may be more rewarding than others, and some might be improved to make other interesting approach viable. I don't expect to turn this into a trend, but I wanted to make something interesting, something I would try playing myself.
Notes:
Caves might be kind of a weak part, they are rather straight forward and don't really support right-to-left approach.
I didn't put in a music track, as such a long level made me want to have an actual playlist running, even though I like the ost.
It's recommended to ignore chains and timer in first several playthroughs, just run around, explore and practice, even though it's a hard habit to break from all the others dustforce levels.
I'm open to fix'n'tweaks suggestions, I don't want my work to be broken on top of being weird.
I hope you still enjoy it, even if you don't, I know I do. Peace and love all.
So basically this map has low amounts of hazards and a big open space, the point of this weird design was to make the player explore the level and find his optimal route where he doesn't break his combo by cutting off dusted parts by the one already cleaned, it takes several minutes to clean the whole level without making too many mistakes, while I designed it bearing in mind possibility of players choosing unusual routes, some may be more rewarding than others, and some might be improved to make other interesting approach viable. I don't expect to turn this into a trend, but I wanted to make something interesting, something I would try playing myself.
Notes:
Caves might be kind of a weak part, they are rather straight forward and don't really support right-to-left approach.
I didn't put in a music track, as such a long level made me want to have an actual playlist running, even though I like the ost.
It's recommended to ignore chains and timer in first several playthroughs, just run around, explore and practice, even though it's a hard habit to break from all the others dustforce levels.
I'm open to fix'n'tweaks suggestions, I don't want my work to be broken on top of being weird.
I hope you still enjoy it, even if you don't, I know I do. Peace and love all.
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