Explore Castle2
Rating
/ 2 votes
Difficulty
/ 0 votes
map notes
Change-log and note updates:
My god this plays so better now I can physically feel it. It is rather obviously fixed version of Explore Castle which includes: removed caves [I didn't realize how much I hated those :D], added background clouds and droplets, fixed platform textures and colors [I learned how to use fog if it's still problematic], fixed nasty dust placement, fixed some tricky entrances, minor entities edits and what I am most happy about: added shortcuts in various places, so that now you aren't forced to going through the whole section just to get to a place next to you!
Now that it's not AS stupidly big and open enough, it'll be much easier to spot problems and fix them. Also I would like to congratulate all those who did full runs of the original [especially SS, wow.], my jaw was low on the ground when I saw skilled players thoroughly penetrating and cleaning the map.
Thanks to users for the honest criticizing of the map, it really pushes me forward to improve upon my creation to see that people don't pity a beginner. And thanks for those who enjoyed and threw in a nice word, it's always good to know what people like.
Description:
So basically this map has low amounts of hazards and a big open space, the point of this weird design was to make the player explore the level and find his optimal route where he doesn't break his combo by cutting off dusted parts by the one already cleaned, it takes several minutes to clean the whole level without making too many mistakes, while I designed it bearing in mind possibility of players choosing unusual routes, some may be more rewarding than others, and some might be improved to make other interesting approach viable. I don't expect to turn this into a trend, but I wanted to make something interesting, something I would try playing myself.
Notes:
-I didn't put in a music track, as such a long level made me want to have an actual playlist running, even though I like the ost.
-It's recommended to ignore chains and timer in first several playthroughs, just run around, explore and practice, even though it's a hard habit to break from all the others dustforce levels.
-I'm open to fix'n'tweaks suggestions, I don't want my work to be broken on top of being weird.
My god this plays so better now I can physically feel it. It is rather obviously fixed version of Explore Castle which includes: removed caves [I didn't realize how much I hated those :D], added background clouds and droplets, fixed platform textures and colors [I learned how to use fog if it's still problematic], fixed nasty dust placement, fixed some tricky entrances, minor entities edits and what I am most happy about: added shortcuts in various places, so that now you aren't forced to going through the whole section just to get to a place next to you!
Now that it's not AS stupidly big and open enough, it'll be much easier to spot problems and fix them. Also I would like to congratulate all those who did full runs of the original [especially SS, wow.], my jaw was low on the ground when I saw skilled players thoroughly penetrating and cleaning the map.
Thanks to users for the honest criticizing of the map, it really pushes me forward to improve upon my creation to see that people don't pity a beginner. And thanks for those who enjoyed and threw in a nice word, it's always good to know what people like.
Description:
So basically this map has low amounts of hazards and a big open space, the point of this weird design was to make the player explore the level and find his optimal route where he doesn't break his combo by cutting off dusted parts by the one already cleaned, it takes several minutes to clean the whole level without making too many mistakes, while I designed it bearing in mind possibility of players choosing unusual routes, some may be more rewarding than others, and some might be improved to make other interesting approach viable. I don't expect to turn this into a trend, but I wanted to make something interesting, something I would try playing myself.
Notes:
-I didn't put in a music track, as such a long level made me want to have an actual playlist running, even though I like the ost.
-It's recommended to ignore chains and timer in first several playthroughs, just run around, explore and practice, even though it's a hard habit to break from all the others dustforce levels.
-I'm open to fix'n'tweaks suggestions, I don't want my work to be broken on top of being weird.
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