Adventure Redux
Rating
/ 6 votes
Difficulty
/ 4 votes
map notes
So here is my (second) attempt at an adventure map! It's still a work in progress, as in, I still need to put in a lot of the maps detailing. I wanted to see what people though of the routes and camera work as its been pretty difficult coming up with a map that is really variable in difficulty. Also, because all of the routes have to come back to a central area, the camera work has been particularly difficult to get to be smooth.
There are checkpoints in the map, however, unlike last time not all of them are off the route. They are also marked with text to indicate that you have gotten through a checkpoint and there is a terminal in the same vicinity.
Instead of having the checkpoints break the combo, there are now "bonus" areas where they are particularly difficult to get through. For instance, the bonus area in the basement requires spike jumping in order to get through. I don't think that it is possible to get SS anymore.
The idea for this comes from the map Adventure Prototype (http://atlas.dustforce.com/1096/adventure-prototype) by Submohr (http://atlas.dustforce.com/user/Submohr).
There are checkpoints in the map, however, unlike last time not all of them are off the route. They are also marked with text to indicate that you have gotten through a checkpoint and there is a terminal in the same vicinity.
Instead of having the checkpoints break the combo, there are now "bonus" areas where they are particularly difficult to get through. For instance, the bonus area in the basement requires spike jumping in order to get through. I don't think that it is possible to get SS anymore.
The idea for this comes from the map Adventure Prototype (http://atlas.dustforce.com/1096/adventure-prototype) by Submohr (http://atlas.dustforce.com/user/Submohr).
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