Camera Tutorial

by Shin Rekkoha
created Dec 7, 2014
2009 views | 385 downloads

/ 36 votes

/ 9 votes

map notes
This map is for teaching.  By design, it does not have super crazy awesome amazing gameplay.

     I'd always wanted to make this, and finally I did.  It is my hope that this will help people get into cameras in their maps.  Cameras are one of the most finnicky parts of a map but certainly not an unimportant one.  This map involves a lot of reading, and demonstrates the camera lessons in the section where the NPCs tell you about them.  By its very nature, this is for map-makers.

     If you make maps and don't like getting comments (complaints) about blind drops and other things: hopefully this helps you out.  If you are just looking for a fun map to play: this is not it (or maybe it is, fun is subjective).  If you don't care either way: good for you and here is your cookie.  I highly suggest opening this map in the editor so you can see the camera nodes yourself as you play it.  To do this, download the file to:

(Your Dustforce Directory)/dustforce/user/levels_src


- Force Nodes are better than I give them credit for in this map.  The circle of a Force Node ALWAYS snatches the camera from another path, this switch is one-way and permanent unless overwritten by another force node on the other path.  You can use this to bridge SS camera routes and Any% camera routes, letting players freely switch between them.  It can also be extremely useful when the player doubles back through a tight corner to ensure the camera follows the "right" path and doesn't get stuck on one going back the way they came.

- Camera Nodes have a fixed number of segments on the line between them.  This affects the smoothness of the camera and sets an effective limit on how far apart Nodes should be from each other.  Place them too far (lines too long), and you can actually observe the camera jerking and being janky because the smallest segments it can move have become huge from the stretched line.  You can see this effect actually hinder this Camera Tutorial map in the section about Node Leniency: the Nodes are too far apart and it gets rough.  I have NO IDEA why the game was programmed this way.  Free Camera is always smooth.

- Sometimes even the best camera plans with Interest Nodes don't fix "blind" parts in practice because the player is moving too fast and the camera pans too slowly.  Consider moving the handles of your interest nodes much further back (earlier in the player's route), or steepening the angle that the node is pulling the camera at.  Even if the node seems bad or panned too far when it is "finished" panning, it often works much better in-game because of the high speeds players move at.  Use Force Nodes for their faster pan speed as needed.

Machina is a map I made well after this one, when I had improved significantly and learned to use Force Nodes much more skillfully.  Observe the secret to the left of the start, the initial forks for SS and Any%, and the ability to switch between the routes quite easily without the player being able to "break" the camera.  Machina is a map with gold standard camerawork.
Pinky Toes is an example of a map that is the result of a lot of time and effort, but ultimately a near unplayable mess due to issues with the fog trigger and camera.  I myself have several early maps that are terrible despite a lot of time and effort as well.  Leaving the fog trigger completely out of it, the camera is way too zoomed in for most of the map combined with NEVER trying to assist the player with things like Interest Nodes or Force Nodes as discussed.  The map features several truly blind obstacles, many of which lead to death if not played expertly, and which are doubly hard to see due to the fog triggers.  Some camera improvements would have greatly lessened this.  All these factors contribute to a map people simply don't want to bother SS'ing.  As of this writing is have 5 SS's, all by extremely skilled true masochists famous for SS'ing maps other people don't touch.
edited May 7, 2017


said Dec 7, 2014
Gameplay is fun :o
Shin Rekkoha
said Jan 7, 2015
Eye of the beholder I guess.  I made it for teaching first and playing second.
said Dec 7, 2014
This is a really good tutorial. I way prefer this to your usual childish sarky comments.
said Dec 8, 2014
You should post the transcript for this on the subreddit or something. :3
said Dec 8, 2014
Hey, it's not "ironic"! Nice tutorial.
Shin Rekkoha
said Dec 8, 2014 your comment ironic?  I've lost the ability to tell the difference.

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