Arachnophobia

by BatElite
created Oct 14, 2013
Leaderboards
325 views | 326 downloads

Rating
/ 24 votes

Difficulty
/ 17 votes


map notes
I wanted to make a map for the competition, but then I was reminded that Terraria 1.2 came out so it ended up a bit rushed.
It flows a little better as Dustman or -girl.

This one is about spiders.

18 comments

voxanimus
said Oct 14, 2013
the use of triggers is legit and the ending is very well done, but there are quite a few parts, gameplay-wise, that seem pretty awkward.
Giamma
said Oct 14, 2013
:O
Really imaginative!
I had problems in some parts (the slope after the steward and the series of leafblocks to go down), very difficult for me. I'm curious to see some fast times.
Anyway I really liked it, great map!
edited Oct 14, 2013
DouBLe
said Oct 14, 2013
Can we just agree that setting up blocks to punish heavying certain directions, especially in maps where the dust is very difficult to distinguish from the rest of the stage, is something we SHOULDN'T EVER DO?

I like this map but please stop thinking that's a good idea.
aolkbird
said Oct 14, 2013
i think that makes the game more challenging but not necessarily annoying, but yeah, it is kinda annoying
DouBLe
said Oct 15, 2013
It can sometimes make things more challenging. I can recall one map where it did (Ante Difficult).

In this case? It's pointless, all it does is make you miss an SS and have no idea why until you watch the replay carefully.

Even when it does make things difficult, it feels like the mapmaker is lying to you, or trying to trick you.
Giamma
said Oct 15, 2013
The few parts where you have to direct the heavy attack are quite obvious and don't require tricks.
Imho they aren't a problem in this map.
DouBLe
said Oct 15, 2013
I'm going to disagree. It adds nothing to this level to have them except a potential annoyance. It's not harder, it doesn't require a different approach, it just requires pressing a different arrow key if you happen to notice that the blocks aren't spiky, which is made more difficult by the aesthetic of the level.
Kuroonehalf
said Oct 15, 2013
While I don't find it too serious in this map, I do agree that this is a practice map makers should look to avoid.
Superkid
said Oct 14, 2013
Wow this is awesome!
ShurykaN
said Oct 14, 2013
Is now a good time to mention that I hate dustblocks?
Meark
said Oct 14, 2013
Oh my gosh those visuals. You win sir you win. o: Also needs more checkpoints.
edited Oct 14, 2013
ABoss
said Oct 14, 2013
Yea! Awesome!
GrizzlyWilly
said Oct 14, 2013
More checkpoints would be nice, and I don't think I'm going to try for an SS.  That said, I really liked this map.  The spider trigger was well done.
Seight
said Oct 14, 2013
Really awesome visually, wow. The dustblocks were really painful though. =/
Kuroonehalf
said Oct 15, 2013
So it wasn't just me that kept breaking through them or going past them?
Seight
said Oct 15, 2013
The worse part for me at least was the climb bit, I continually either jumped too early or late and left a block behind on like 50%+ of my runs.
jw
said Oct 15, 2013
heh, was gonna do a similar thing but I would've had a skull fade in at the end instead, but now it's been done.
lightningy
said Mar 11, 2014
Not dustkid friendly. 4.

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