by Aaragon
created Jan 18, 2016
633 views | 770 downloads

/ 20 votes

/ 6 votes

map notes
It's finally done! A huge thanks to Indapop and Lukes Kitty for camera and gameplay advice!

For those wondering, I've been working on this map since the 27th of December and put in at least 20-25 hours towards making everything as good as I could. It has a special any%, and a tough SS route along with several Easter eggs hidden through the map.

Thanks for sticking with me through these 7 maps. I'm very grateful for everyone's feedback as I attempted to learn how to use the mapmaking tools well. I intend to make many other maps as well in the future, now that I have a handle on how things work a bit better.

Until next time!

Previous maps of the series:



said Jan 18, 2016
My favorite part is when everything unloads on the big first fall.
said Jan 19, 2016
Thanks, it was my favorite part to make =)
said Jan 18, 2016
Do we not get a milli?
said Jan 18, 2016
I think there will be one, I should be working on it after I remake Micro and figure out how to connect all the maps together.

I actually only planned 7 from the start because I thought that's how many there was in the difficults. Only got to them recently to discover there's 8 of them. Milli I think will be a sort of fun bonus map directly above Micro.

Quick crappy drawing of how it all is supposed to lay out: http://i.imgur.com/50f7y5j.jpg
edited Jan 18, 2016
kill the dustbinary
said Jan 18, 2016
help how do i video game (5/5)
Shin Rekkoha
said Jan 19, 2016

said Jan 19, 2016
I will say that I don't like long long gameplay non-intensive sections at the beginning of levels.  It just makes it feel like a hassle every time I restart when grinding a run.  Something I will decide to or not to do later, due to the length of the level.

Everything else seems great as always.
edited Jan 19, 2016
said Jan 19, 2016
Fair enough, it is a good 10 seconds of "waiting", so I see where you're coming from.

said Jan 19, 2016
Felt like a lot of the map punishes for tight air maneuvers and precise execution. In other words feels bad to try to go fast on, which made it feel like a 1 time map to me. Pretty neat visuals and style to it tho.
said Jan 19, 2016
You should probably try the any% route then.
said Jan 19, 2016
i did it
Shin Rekkoha
said Jan 19, 2016
I didn't finish it.  I tried to, but it just drags on and on while also getting really repetitive.
said Jan 20, 2016
The beginning and endings are the worst parts of this map imo.
said Jan 20, 2016
I like this map a lot. The SS route is very fun. All the sections are difficult enough, but not too difficult, which is good considering the length of the map. The only section I didn't like that much was the one where you climb on dustblocks, because it's way too easy to miss dust there. The any% route color change is gorgeous.
said Jan 20, 2016
A cool final map in the series though I must admit the start did make obtaining SS a little more obnoxious. Nice job Aaragorn :)
said Jan 21, 2016
Yea, I've learned my lesson not to do a 10 second drop ever again... Glad you liked it besides that though =)
said Jan 22, 2016
There's a lot of cool parts but much of the level feels like filler between those.

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