ancient night temple

by Autority
created Nov 25, 2015
Leaderboards
449 views | 633 downloads

Rating
/ 18 votes

Difficulty
/ 2 votes


map notes
I love the night.

I hope the camera issues in some parts won't bother you.
But even if i tried to move the camera slowly, they didn't.

5 comments

DustCreep
said Nov 25, 2015
I can see you put quite some effort into this, but you really need to improve your camerawork.
You don't need force nodes unless you start a new camera path.
Also you don't need to split up the camera path so often, I think that's why it's so shaky.
(Correct me if I'm wrong Shin :)
Would it help you if I redo the camera for this level and then post a download link here ?
Shin Rekkoha
said Nov 25, 2015
I will look at this tonight after work.  Autority really has improved a lot since his early nightmares, but cameras are one of the hardest things to test unless you can accurately anticipate all the players' possible movements.  If you want to see a lot of proper Force node use, then open 'Machina' in the editor and look at the camera I did.  It's got two separate routes with support for switching between them and backtracking.  There is one part after the second checkpoint where the camera doesn't backtrack well, because I was more prioritized on making the two routes fuse smoothly going forward.
Antinumeric
said Nov 25, 2015
Is it possible to make the big gap with dustgirl? I can get really close but can't quite do it.

Also the camera is nightmarishly wobbly in places.
Luke's Cat
said Nov 25, 2015
I just used super :P Or the other one right after the porcupine, yeah its possible.
edited Nov 25, 2015
Shin Rekkoha
said Nov 25, 2015
Upon further inspection, this map is pretty bad.  Autority you are still doing several things very wrong with checkpoints and cameras.  For one thing: almost every one of your checkpoints spawns the player in the air instead of on the ground.  Also, most of them have a trigger BEFORE the checkpoint instead of AFTER it.  This means that players respawn and have to backtrack for dust they already got, which is terrible.

As for the cameras, it looks like you just spamclicked without any regard for why or how.  I have no idea what any of these pointless microforks were supposed to do: http://i.imgur.com/p6AM6tm.png

I'm hoping you can enlighten me as to what you thought those cameras would do.  I mean this map would've been 10X better if you just started it with one node at 1200 and detach nodes in all directions, letting free camera handle it.  Free camera isn't perfect, but it's a hell of a lot better than what you made with the node spam.

I went ahead and fixed the camera if you want to see it: http://atlas.dustforce.com/5832/bad-temple-fixed
edited Nov 25, 2015

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