Shinvisibility
Rating
/ 19 votes
Difficulty
/ 9 votes
map notes
COLORS!
For most of you, everything you know about colors is wrong. They still teach in school that the primary colors are Red, Yellow, and Blue (RYB). This has never actually been the case in reality or physics, and was merely an assumption made by artists in the 18th century. The correct breakdown of 3 colors to compose all others is Red, Green, Blue (RGB). For example: this is how 99% of TVs and Monitors calculate and display their colors. Modern additive printers also used these 3 types of ink, but superior solutions have evolved for painting and printing since then. We now use a subtractive color model with 4 colors: Cyan, Magenta, Yellow, and Key (Black). CMY are the colors you end up with when you add the RGB colors together (Red+Green=Yellow), so it is still based on RGB. There are other even more complex color models than these, and I use a 60 inch roll plotter at work with 8 different ink cartridges (all variations of CMYK though). In summary, Red-Yellow-Blue is as wrong as wrong can be. But hey, why am I telling you all this?
You see, in media and art most people still use the classical (and wrong) RYB color system. They do this especially for complementary colors like Orange/Blue, which is the color scheme used for 80% of movie posters. Complementary colors can also be thought of as opposite colors, and provide the highest possible contrast. I brought this up because of my previous maps:
Shattered: http://atlas.dustforce.com/4649/shattered
Shinception: http://atlas.dustforce.com/4724/shinception
These maps use complementary colors for striking effects, but I used a RYB color model for my choices. I picked what looked good to me, which is kinda how art always is. Technically, you did still view my RYB-based choices on an RGB monitor with superior color display, but that is neither here nor there. For this new map I decided to use mathematically correct complementary colors based on RGB. This wikipedia article has two color wheels as the first images, to let you easily see the difference between RYB and RGB: https://en.wikipedia.org/wiki/Tertiary_color
Back to the matter at hand: you will find this map very easy. You cannot die and there are no checkpoints. It has no enemies of any kind, leaving the player to be the sole entity on layer 18. Layer 19 is always the correct RGB complement, while Layer 20 obfuscates everything except dustblocks and is black. There is a bit more to it than that, but now you have the basics. I personally find these fog triggers to look significantly worse than the ones on Shattered, but I've been conditioned my entire life by media using RYB complementary colors and not RGB ones. I am very curious to see what you guys think about the art. The map thumbnail shows the 6 colors used in the map, which does not include orange as that is a tertiary color in the RGB color model.
As a bonus, this map is 50X easier to SS than Shattered, which means everyone will get to enjoy it this time. Maybe this will inspire some players to get better, so they can enjoy awesome maps that may currently be too difficult for them to even complete. These types of fast flowy maps are really fun for me, though they may be repetitive and boring for some of you. I did my best to keep the sections varied. Let me know what you think in the comments.
Recommended Music: https://www.youtube.com/watch?v=iCknbEKt37g
For most of you, everything you know about colors is wrong. They still teach in school that the primary colors are Red, Yellow, and Blue (RYB). This has never actually been the case in reality or physics, and was merely an assumption made by artists in the 18th century. The correct breakdown of 3 colors to compose all others is Red, Green, Blue (RGB). For example: this is how 99% of TVs and Monitors calculate and display their colors. Modern additive printers also used these 3 types of ink, but superior solutions have evolved for painting and printing since then. We now use a subtractive color model with 4 colors: Cyan, Magenta, Yellow, and Key (Black). CMY are the colors you end up with when you add the RGB colors together (Red+Green=Yellow), so it is still based on RGB. There are other even more complex color models than these, and I use a 60 inch roll plotter at work with 8 different ink cartridges (all variations of CMYK though). In summary, Red-Yellow-Blue is as wrong as wrong can be. But hey, why am I telling you all this?
You see, in media and art most people still use the classical (and wrong) RYB color system. They do this especially for complementary colors like Orange/Blue, which is the color scheme used for 80% of movie posters. Complementary colors can also be thought of as opposite colors, and provide the highest possible contrast. I brought this up because of my previous maps:
Shattered: http://atlas.dustforce.com/4649/shattered
Shinception: http://atlas.dustforce.com/4724/shinception
These maps use complementary colors for striking effects, but I used a RYB color model for my choices. I picked what looked good to me, which is kinda how art always is. Technically, you did still view my RYB-based choices on an RGB monitor with superior color display, but that is neither here nor there. For this new map I decided to use mathematically correct complementary colors based on RGB. This wikipedia article has two color wheels as the first images, to let you easily see the difference between RYB and RGB: https://en.wikipedia.org/wiki/Tertiary_color
Back to the matter at hand: you will find this map very easy. You cannot die and there are no checkpoints. It has no enemies of any kind, leaving the player to be the sole entity on layer 18. Layer 19 is always the correct RGB complement, while Layer 20 obfuscates everything except dustblocks and is black. There is a bit more to it than that, but now you have the basics. I personally find these fog triggers to look significantly worse than the ones on Shattered, but I've been conditioned my entire life by media using RYB complementary colors and not RGB ones. I am very curious to see what you guys think about the art. The map thumbnail shows the 6 colors used in the map, which does not include orange as that is a tertiary color in the RGB color model.
As a bonus, this map is 50X easier to SS than Shattered, which means everyone will get to enjoy it this time. Maybe this will inspire some players to get better, so they can enjoy awesome maps that may currently be too difficult for them to even complete. These types of fast flowy maps are really fun for me, though they may be repetitive and boring for some of you. I did my best to keep the sections varied. Let me know what you think in the comments.
Recommended Music: https://www.youtube.com/watch?v=iCknbEKt37g
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