Bluish

by irhunter
created Mar 30, 2015
Leaderboards
407 views | 637 downloads

Rating
/ 10 votes

Difficulty
/ 6 votes


map notes
made this map in the time it took Doughnation to make 3.5 maps. first map, so tell me what i did wrong in the most offensive ways possible.

suggested music: https://www.youtube.com/watch?v=sHfFFCI2ZRA
edited Mar 31, 2015

10 comments

Probably not Towelie
said Mar 30, 2015
This one isn't so bad actually. Just look into videos of how to use the camera and give it a bit of polish and you can churn out some pretty good levels.
irhunter
said Mar 31, 2015
yeah, after i made it i realized that it would have been a lot better with camera stuff
Shin Rekkoha
said Mar 31, 2015
I shall leave this here for the benefit of mankind:
http://atlas.dustforce.com/4483/camera-tutorial
irhunter
said Mar 31, 2015
thank you this was needed
kill the dustbinary
said Mar 31, 2015
This is really cool! I love both the SS and any% routes, and the visuals are nice and chilled. Camera is a little constricting in parts, yeah, but it isn't a big deal.
Dragoslove
said Mar 31, 2015
I can't decide if I love this or hate it.  Its exactly the type of level I usually hate.  Unclear pathing with lots of ground boosts and ledge cancels.  The thing is I liked this one quite a bit.  4/2.
irhunter
said Mar 31, 2015
means a lot coming from someone with good taste in custom stages and also someone who makes good custom stages.
Shin Rekkoha
said Mar 31, 2015
K so, my first impressions are that the map is incredibly confusing to route at first and it desperately needs a camera.  There are some parts of gameplay I like, but overall it feels very haphazardly thrown together.  I just advise working on smaller maps first and getting camera practice before making big non-linear maps.

As for art, the dust is hard to see but not nearly "can't see shit" level.  I think some background layers connecting all the mysteriously floating platforms at the beginning would go a long way towards making it look less random, and that also helps provide some direction of where to go next.
edited Mar 31, 2015
videohead
said Mar 31, 2015
I was going to post a similar comment. Lol
Tinker
said Mar 31, 2015
The double routing is very cool, but it's kind of unclear which one ends the map (both seemed very backtrackable).

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