Rhubarber
Rating
/ 13 votes
Difficulty
/ 11 votes
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This is a rework/continuation of my first level, rhubarb. I made it longer, and slightly changed the position of the floating enemy after the Temple/Cave section, so that you can use light hits to make it to the next platform. Before, people were expending their area attack just to make the jump, which I did not intend to happen.
EDIT: Added a killbox I forgot to add before. Now if you finish the level but don't land on the platform, you won't just fall forever. WHOOPS.
EDIT: Added a killbox I forgot to add before. Now if you finish the level but don't land on the platform, you won't just fall forever. WHOOPS.
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