Progress
Rating
/ 39 votes
Difficulty
/ 12 votes
map notes
With every step you take, you will move closer to your ultimate goal, even if sometimes it seems like you are moving further away...
This is a map that I think a lot of people will enjoy. It's deliberately made in a certain style: one that I don't use very often. Virtual maps are certainly easier to make, of that there is no doubt.
As for the art, this was one of my favorites. Spacing everything evenly so that the tiles mesh perfectly puts some tough constraints on level design. Also, the fog triggers were initially evenly blended from white to black through the layers in a gradient, including layer 20 in the center of the blocks as 100% white. This looked pretty, but could be hard to play because of the even contrast between every layer. You may not notice, but there is a HUGE gap in overall brightness between layer 19 and the first background layer. I sit there and edit my fog triggers over and over, finding a balance between preserving the original artistic idea and making the contrast high enough that it's easy to play and understand. Remember that other players don't know everything you know as the map-maker.
Enjoy the any%
I forgot a suggested music, but this one fits nicely: https://www.youtube.com/watch?v=7XCoLrYpVKw
This is a map that I think a lot of people will enjoy. It's deliberately made in a certain style: one that I don't use very often. Virtual maps are certainly easier to make, of that there is no doubt.
As for the art, this was one of my favorites. Spacing everything evenly so that the tiles mesh perfectly puts some tough constraints on level design. Also, the fog triggers were initially evenly blended from white to black through the layers in a gradient, including layer 20 in the center of the blocks as 100% white. This looked pretty, but could be hard to play because of the even contrast between every layer. You may not notice, but there is a HUGE gap in overall brightness between layer 19 and the first background layer. I sit there and edit my fog triggers over and over, finding a balance between preserving the original artistic idea and making the contrast high enough that it's easy to play and understand. Remember that other players don't know everything you know as the map-maker.
Enjoy the any%
I forgot a suggested music, but this one fits nicely: https://www.youtube.com/watch?v=7XCoLrYpVKw
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