Vertigo
Rating
/ 17 votes
Difficulty
/ 13 votes
map notes
In contrast with my first map, I set out to make a shorter, simpler map with less decorations and easier jumps, and this was the result. It's my first attempt at a mansion-themed map, and also my first attempt at adding a secret area. (Which, I might add, isn't very well hidden--just a little hard to reach.)
Before this map, I hadn't really experimented with the camera nodes or dynamic triggers, either, so the sky and camera might be a little temperamental. I'd appreciate it if you let me know how it works out on your end.
Oh, and if this map seems familiar, it's probably because you've played a wonderful map called "Tower" by Marfinator. (http://atlas.dustforce.com/796/tower) I can't say it was my inspiration because I was already done building this map when I came across his, but it's still a brilliantly crafted level and I recommend you try it out, especially if you're fond of vertical gameplay.
Before this map, I hadn't really experimented with the camera nodes or dynamic triggers, either, so the sky and camera might be a little temperamental. I'd appreciate it if you let me know how it works out on your end.
Oh, and if this map seems familiar, it's probably because you've played a wonderful map called "Tower" by Marfinator. (http://atlas.dustforce.com/796/tower) I can't say it was my inspiration because I was already done building this map when I came across his, but it's still a brilliantly crafted level and I recommend you try it out, especially if you're fond of vertical gameplay.
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