Touchscreen
Rating
/ 5 votes
Difficulty
/ 1 vote
map notes
This was a mistake. Start to finish this map was almost entirely mistake. And you know what that's okay, they can't all be winners. Also temp more or less gave me this idea so I'm not even the one to blame really. Blame temp. Please blame anyone other than me but especially temp.
When I was 12 or 13 or so, I had a 3DS and one of the games I had for it was Super Street Fighter IV 3D edition, and it had touchscreen functionality that allowed you to do certain commands just from the touchscreen. This included special moves, supers, and ultras, which was incredibly broken when combined with charge moves. But I digress, that's where the idea for this map came from.
12 days of atlas, theme was "dual screen" so I made it a DS game and the map has two screens just for added bonus, this is probably the most in-line with the theme of all of my maps so far.
Script: oh god please don't read it, the intent logic was copied from Diesel's trashking tas script but just worse and uglier in every way. But for brevity, https://github.com/Spiraler/Dustmod-Scripts/blob/main/nintends.as
When I was 12 or 13 or so, I had a 3DS and one of the games I had for it was Super Street Fighter IV 3D edition, and it had touchscreen functionality that allowed you to do certain commands just from the touchscreen. This included special moves, supers, and ultras, which was incredibly broken when combined with charge moves. But I digress, that's where the idea for this map came from.
12 days of atlas, theme was "dual screen" so I made it a DS game and the map has two screens just for added bonus, this is probably the most in-line with the theme of all of my maps so far.
Script: oh god please don't read it, the intent logic was copied from Diesel's trashking tas script but just worse and uglier in every way. But for brevity, https://github.com/Spiraler/Dustmod-Scripts/blob/main/nintends.as
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