Hate Temple

by Shin Rekkoha
created Feb 15, 2016
Leaderboards
560 views | 3185 downloads

Rating
/ 25 votes

Difficulty
/ 8 votes


map notes
I'D LET THIS MAP SPEAK FOR ITSELF, BUT MAPS CAN'T TALK!

<ratingus> at least your meme maps are playable,
<ratingus> and you put some effort in them.

<Typhios> it feels so perfect.
<Typhios> im not one for sucking dick,
<Typhios> but son of a bitch this is fun.

<Snow> I sincerely hate it. but in a weird and twisted way find it intriguing.
<Snow> I'll not test that map again thank you very much.

No Dustworth, No Dustkid, No Attacks, No Supers.  This map does not have Giga Walls, Tera Drops, or required Jorfs.

This is my first Temple map, and you either figure it out or die trying.  Indapop helped me test a lot of it so thanks to him.  I'd like to dedicate this map to Twinkie and Sheila, who have been working hard making top quality maps for the community.  I am sorry that I'm a baby and dialed back the difficulty in some parts.  I know it's "too easy", my bad.  Lightning will surely "SS First Try", there's no way the Mapler Slides will kill him.  Instead of feedback about the difficulty, please let me know how the map made you feel.  Or, why not let me know your opinions about the art?


Recommended Music: https://www.youtube.com/watch?v=_TPnwhsSGK4
retagged Apr 16

21 comments

Heavydamage
said Feb 15, 2016
This is gorgeous. Love the aesthetic.
Shin Rekkoha
said Feb 15, 2016
Purple is like Red but Blue-er.
Heavydamage
said Feb 15, 2016
Jaden? Is that you?
JewToTheRescue
said Feb 15, 2016
Instant favorite for me. Would like more of these difficult but possible maps but I am probably in the minority.
Shin Rekkoha
said Feb 15, 2016
Everything is possible if you put your mind to it.
Aaragon
said Feb 16, 2016
Still can't beat that one.
voxanimus
said Feb 16, 2016
a breath of fresh air for the atlas of late

difficulty problems aside the art is well done as always

i wasn't a fan of the constantly bubbling bg tiles but everything else was nice.
karelian
said Feb 16, 2016
The good: The map is gorgeous. Excellent decoration and a good color scheme. Most of the gameplay is fun enough that I want to like the map.

The bad: I'm not a big fan of disabling gameplay elements (jump, attacks). The part at the top of the climb where you have to do a ledge cancel on dustblocks is bullshit.
Shin Rekkoha
said Feb 16, 2016
Danks buddy.  I'll make another similar cloud map eventually, and it will be a normal map with normal difficulty.
Sleuthsolver
said Feb 16, 2016
not really seeing why worth or kid need to be disabled. kid's arguable as she does make two sections easier, though the section with the bears is way way waaay harder than anything you have to do as man/girl. i don't think a single section is easier on worth, and his route is absolutely incredible.
Shin Rekkoha
said Feb 16, 2016
I don't ask that everyone agree with my thought process here: but this map has very specific spacing on challenges designed for Dustman without being impossible for Dustgirl.  I didn't want to double test everything for the game breaker characters, especially since I've already made several Dustworth only maps.  So for this one specific gimmick puzzle map, only the regular characters are allowed.
Sleuthsolver
said Feb 16, 2016
we cool! the important thing is that everyone knows how amazing worth is on this map, though that's true for every map so it's not like i needed to say it. what i'm really getting at here is that you're a monster for not allowing me to play worth. thank you for understanding
sheilalpoint
said Feb 16, 2016
the last checkpoint is fucking bullshit not even gonna go for ss

otherwise the map was cool, visuals were ok too
Morelia
said Feb 16, 2016
voi koira
lightningy
said Feb 16, 2016
holy shit, what is that.
Shin Rekkoha
said Feb 17, 2016
It's a map buddy.  Don't you like it?  I hand-crafted its difficulty to be in line with your maps friendo.
arbitraryasian
said Feb 16, 2016
10/10 would SD over and over again
Dragoslove
said Feb 18, 2016
This. Map. Is. Awesome.
Shin Rekkoha
said Feb 18, 2016
I believe you, and thanks much, but all this positive feedback is pretty surprising.  Many of these sections have tiles 1 space off or enemies less than 8 pixels off from being actually impossible.  The ground boost section with the wolves is a great example: a single wolf a bit further right than the current last wolf would have its full perception range and be unavoidable.

On some level I legitimately can't understand how this community enjoys that level of difficulty, but then again people compete for times on Yotta.  Welp, I'm glad you liked it.

Please log in or register to post a comment.