Desolation

by Shin Rekkoha
created Jan 10, 2016
Leaderboards
588 views | 784 downloads

Rating
/ 25 votes

Difficulty
/ 8 votes


map notes
<JerseyMilker> Also, carry on my Wayward son.  There'll be peace when you are done.
<Wayward> :)


There will be peace...  For a change of pace, I decided to make the background and backdrops first.  Then I tried to design level art that would match it but also keep it in focus.  This is not my usual process but it is a usual layout from me: lots of slopeboosting and very much another downhill.  I put some other obstacles in to break it up, but there you have it.  This map was a lot of fun to finish up on stream; thanks to everyone who watched.


Recommended Music:  https://www.youtube.com/watch?v=yOAT78y6Hh8
edited Jan 23, 2016

11 comments

Luke's Cat
said Jan 10, 2016
Very enjoyable map!
Riokaii
said Jan 10, 2016
DesolaShin

Desol ayy Shin

Geso Ayy Shin
Shin Rekkoha
said Jan 10, 2016
Memes!  Today is my birthday.
Meark
said Jan 10, 2016
Very enjoyable indeed. :D
Shin Rekkoha
said Jan 10, 2016
Thanks buddy.
Giamma
said Jan 11, 2016
Beautiful map!
I really love the art, the fog trigger and the atmosphere. Amazing mix of forest, city and lab themes.
Jvcpro
said Jan 11, 2016
had a hard time seeing dust and distinguishing what i could stand on in this one. Great map tho :)
Shin Rekkoha
said Jan 11, 2016
Yeah I made a poor mix of compromises with the darkness.  Initially the foreground was even darker to better contrast the props and bg tiles, but I didn't want to lighten them up anymore.  I scaled back the darkness and blend on layer 19 and 20 to try and make the dust easier to see on the rocks.  Ultimately it doesn't bother me because I use the spritemod that outlines all entities: including dust and dustblocks.  I highly recommend that as it substantially improved the game for me.
DustCreep
said Jan 11, 2016
Background rocks.
lightningy
said Jan 12, 2016
poop
Shin Rekkoha
said Jan 12, 2016
no u

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