Dichotomy

by Shin Rekkoha
created Dec 14, 2015
Leaderboards
394 views | 439 downloads

Rating
/ 53 votes

Difficulty
/ 20 votes


map notes
Opposites Attract...


   Why hello there.  I had the hot idea to make a straight horizontal map.  I'm not the first person to do so of course, but I really warmed up to the idea after playing a few other cool maps.  Once I started, I got really fired up and had some people test it.  They told me to chill out, pretty cold advice, but I just blew off some steam.  I almost put this map on ice, but my burning passion managed to keep me going.  The heat was on but I finally finished the map.

   It's a bit different from my usual stuff.  It has some less-than-standard gimmicks with dustblocks, and includes some porcupines.  A few parts have fairly tight timing.  Still, this is easy compared to the majority difficulty of Atlas maps.  


Recommended Music: https://www.youtube.com/watch?v=zttAORhVMsc&index=1&list=PLqbHY30f_1IWFjGmZ5cw2zeRHKHf6sklA
retagged Dec 18, 2015

14 comments

Meark
said Dec 14, 2015
Those are some tight squeezes, man. That last stretch is such a troll. o:
On another note, really pretty map, kinda reminds me of early Towelie maps.
edited Dec 14, 2015
Shin Rekkoha
said Dec 15, 2015
We must go tighter...
Morelia
said Dec 15, 2015
Very pretty. Also I find textboxes over NPCs unreasonably pleasing.
Giamma
said Dec 15, 2015
Cool visuals
Shin Rekkoha
said Dec 15, 2015
That gives me the warm fuzzies.
invert
said Dec 15, 2015
i like it 5/5
Shin Rekkoha
said Dec 15, 2015
Now Dance for your Life.
bengarrr
said Dec 15, 2015
One of the best maps I've played in a while, fuck the haters. Gave me cool visuals after playing through a couple times, everything started moving right when I looked away.
lightningy
said Dec 15, 2015
very first run was confused at how I had air charges but then realized turkeys da bomb
fireball
said Dec 16, 2015
At first I was clearing the dustblocks with lights, and wondering how you were even supposed to get that far, until I noticed the turkeys.
Shin Rekkoha
said Dec 16, 2015
So about that, I initially just put porcupines on the back side of the walls so a well placed light attack would work as well as a downheavy.  I also experimented with turkeys just behind or in front of the walls.  The issue in testing that was that downheavies could fail to hit everything and it would really fuck you over because the art style makes it hard to see what you missed.  I added a half tile gap and embedded the turkeys in it to fix the problem.  It IS still possible to miss the turkey while still clearing the dustblocks: but that's very rare and you have to try to do it.
anonymous
said Dec 16, 2015
you gotta watch my s completion on it lmao
Shin Rekkoha
said Dec 18, 2015
I did jorfmaster.
Aaragon
said Dec 23, 2015
This map made me happy.

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