Bounding Flow V3
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Here is Version 3 of my Graybox of this level. The next step of my process will be to add in the background and foreground elements to make the level come to life. The overall theme of this level is smooth continuous motion. As such, I have tried to design it so that the level can be chained together into one combo. This level prominently features ramps to propel the player through large gaps and paths of enemies to chain attacks through for traversal. I hope you enjoy it and please let me know what you think of it in the comments below. All feedback is useful as I finalize its design.
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