Pata Durfakult
Rating
/ 20 votes
Difficulty
/ 10 votes
map notes
"The only thing I know for real:"
"There will be blood... shed."
Why hello there. This is my peta block map, and guess what: it's hard. In typical fashion, there are a lot of spots where you can slide directly into spikes. That said, you can survive everything with the right inputs (even the ceiling slides, just release up at the right time). At no point is it necessary to spikejump or to attack the dustblocks in order to SS... at least for Dustman and Dustgirl. This map is significantly harder for Dustkid and Dustworth; I advise you don't use them at all, but you might need to attack dustblocks due to their interaction with them.
The map has a dedicated any% route. I placed plenty of spike covered blocks and death zones (and disabled supers) to enforce the actual route through the level. There's some stuff you can still cheese, but you pretty much actually need to play this level the intended way (unlike peta difficult). Most people don't care about stuff like that, but I do. Why make an intricate route of obstacles if the player can just ruin it by: going around it / attacking it through walls / cheesing it with a super? If you don't like that philosophy, don't play this map. Trust me, you won't hurt my feelings, but this map will hurt you...
Happy Recommended Music: https://www.youtube.com/watch?v=N47kRFxUPJE
Angry Recommended Music: https://www.youtube.com/watch?v=9Fl27wKaGFw
"There will be blood... shed."
Why hello there. This is my peta block map, and guess what: it's hard. In typical fashion, there are a lot of spots where you can slide directly into spikes. That said, you can survive everything with the right inputs (even the ceiling slides, just release up at the right time). At no point is it necessary to spikejump or to attack the dustblocks in order to SS... at least for Dustman and Dustgirl. This map is significantly harder for Dustkid and Dustworth; I advise you don't use them at all, but you might need to attack dustblocks due to their interaction with them.
The map has a dedicated any% route. I placed plenty of spike covered blocks and death zones (and disabled supers) to enforce the actual route through the level. There's some stuff you can still cheese, but you pretty much actually need to play this level the intended way (unlike peta difficult). Most people don't care about stuff like that, but I do. Why make an intricate route of obstacles if the player can just ruin it by: going around it / attacking it through walls / cheesing it with a super? If you don't like that philosophy, don't play this map. Trust me, you won't hurt my feelings, but this map will hurt you...
Happy Recommended Music: https://www.youtube.com/watch?v=N47kRFxUPJE
Angry Recommended Music: https://www.youtube.com/watch?v=9Fl27wKaGFw
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