Shinvisibility

by Shin Rekkoha
created Jul 2, 2015
Leaderboards
242 views | 327 downloads

Rating
/ 19 votes

Difficulty
/ 9 votes


map notes
COLORS!


   For most of you, everything you know about colors is wrong.  They still teach in school that the primary colors are Red, Yellow, and Blue (RYB).  This has never actually been the case in reality or physics, and was merely an assumption made by artists in the 18th century.  The correct breakdown of 3 colors to compose all others is Red, Green, Blue (RGB).  For example: this is how 99% of TVs and Monitors calculate and display their colors.  Modern additive printers also used these 3 types of ink, but superior solutions have evolved for painting and printing since then.  We now use a subtractive color model with 4 colors: Cyan, Magenta, Yellow, and Key (Black).  CMY are the colors you end up with when you add the RGB colors together (Red+Green=Yellow), so it is still based on RGB.  There are other even more complex color models than these, and I use a 60 inch roll plotter at work with 8 different ink cartridges (all variations of CMYK though).  In summary, Red-Yellow-Blue is as wrong as wrong can be.  But hey, why am I telling you all this?

   You see, in media and art most people still use the classical (and wrong) RYB color system.  They do this especially for complementary colors like Orange/Blue, which is the color scheme used for 80% of movie posters.  Complementary colors can also be thought of as opposite colors, and provide the highest possible contrast.  I brought this up because of my previous maps:
Shattered:  http://atlas.dustforce.com/4649/shattered
Shinception:  http://atlas.dustforce.com/4724/shinception

   These maps use complementary colors for striking effects, but I used a RYB color model for my choices.  I picked what looked good to me, which is kinda how art always is.  Technically, you did still view my RYB-based choices on an RGB monitor with superior color display, but that is neither here nor there.  For this new map I decided to use mathematically correct complementary colors based on RGB.  This wikipedia article has two color wheels as the first images, to let you easily see the difference between RYB and RGB:  https://en.wikipedia.org/wiki/Tertiary_color

   Back to the matter at hand: you will find this map very easy.  You cannot die and there are no checkpoints.  It has no enemies of any kind, leaving the player to be the sole entity on layer 18.  Layer 19 is always the correct RGB complement, while Layer 20 obfuscates everything except dustblocks and is black.  There is a bit more to it than that, but now you have the basics.  I personally find these fog triggers to look significantly worse than the ones on Shattered, but I've been conditioned my entire life by media using RYB complementary colors and not RGB ones.  I am very curious to see what you guys think about the art.  The map thumbnail shows the 6 colors used in the map, which does not include orange as that is a tertiary color in the RGB color model.

   As a bonus, this map is 50X easier to SS than Shattered, which means everyone will get to enjoy it this time.  Maybe this will inspire some players to get better, so they can enjoy awesome maps that may currently be too difficult for them to even complete.  These types of fast flowy maps are really fun for me, though they may be repetitive and boring for some of you.  I did my best to keep the sections varied.  Let me know what you think in the comments.


Recommended Music:  https://www.youtube.com/watch?v=iCknbEKt37g
retagged Dec 18, 2015

12 comments

Shin Rekkoha
said Jul 2, 2015
Maybe I should put a seizure warning in the tags for that end part?
Homeburger
said Jul 2, 2015
I think I enjoyed the description more than the map. It's a little on the boosty side for my taste, and the route feels a little forced throughout its entirety, partially due to the disable of a super, but it's not bad by any means. Really pretty visuals as well.
Shin Rekkoha
said Jul 2, 2015
I don't like supers >:[  Yeah, the fact that you can't control the color of a player's Super FX via fog triggers really ruins the aesthetics of a ton of maps.  I still don't understand why the devs made the sprite trail not change color with the player sprite.  They let us change one but not the other.
edited Jul 2, 2015
lightningy
said Jul 2, 2015
Obligatory statement.
Metallama
said Jul 2, 2015
FirstTrySS.meme
yay899
said Jul 2, 2015
I love me some good cyan.
ratingus
said Jul 3, 2015
Never thought I could learn so much by reading a map description.
Shin Rekkoha
said Jul 3, 2015
Knowledge is power.
butt
said Jul 3, 2015
Out of all the custom maps I've played, this is the one that I found the most enjoyable. Keep up the good work.
Shin Rekkoha
said Jul 3, 2015
The most enjoyable map is http://atlas.dustforce.com/3555/dogeforce
tashizuna
said Sep 16, 2015
Oh i love to learn stuff, thanks for the elaborate description =]
I use the RYB wheel as default, because i can get to the RGB wheel complementary scheme just by shifting the oposite color to the side a bit. It's considered the stronger contrast for the RYB wheel (the colors really "clash" w/ each other this way, nice for heavy accents and sci-fi stuff)
Shin Rekkoha
said Sep 17, 2015
You're really going in on this "all levels" run huh?  Well even more colors await you.

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