Ancient Seasoning

by InteleentFool
created Jan 9, 2015
Leaderboards
157 views | 384 downloads

Rating
/ 20 votes

Difficulty
/ 16 votes


map notes
My first virtual map.  Now SS-able.  Constructive criticism welcome!

9 comments

Shin Rekkoha
said Jan 9, 2015
The best way I can think to describe it is awkward.  The obstacles midway through the level (like the long wall slide) seem out of place on what starts out as a rather fast map.  I dunno, I guess it's nice to have a little bit of everything.  The background though... 10/10 Old Spice colors but 2/10 ugly shapes.

EDIT:  It's possible to accidentally trigger a previous checkpoint right after the Zetta slope when going down the wall slide after checkpoint 2.  Next time make sure you precisely keep the checkpoint boxes within only one path.  It's also a good idea to place them such that there's no way a player could have to go back and get dust they missed every time they respawn.
edited Jan 9, 2015
Jvcpro
said Jan 9, 2015
too many illegal blocks that you can fall through.
Probably not Towelie
said Jan 9, 2015
I cant see my character pretty much at anytime I need to.
deathbound
said Jan 9, 2015
I like it! Didn't really have any issues with the camera or obstacles like others did.
Inane
said Jan 10, 2015
d e s y n c b o y s
voxanimus
said Jan 10, 2015
N E E D S C A P S
voxanimus
said Jan 10, 2015
the visual style of the level is just way too busy. seems like you threw stuff in just because. obstacles are unnecessarily tight in many places as well.
lightningy
said Jan 11, 2015
boring, checkpoints feel misplaced, unnecessarily difficult in certain sections, doesn't really have any flow, not 4-character friendly.
ratingus
said Jan 12, 2015
I liked how peculiar the map design was and the lenght of the level was just right. The shapes and colors of the background could get a bit distracting at times, but no visibility problems other than that. As shin said, the long wall slide felt a little out of place. Definetly a very solid and fun map.

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