Crystal Cave 2

by spiceman
created Dec 12, 2014
Leaderboards
273 views | 407 downloads

Rating
/ 23 votes

Difficulty
/ 11 votes


map notes
Another quick map!

16 comments

Jvcpro
said Dec 12, 2014
I really have no idea what it is about your maps, but none of them quiet feel "right" to me. Everyone else loves them though and I do agree they're well made and interesting, keep up the good work.

I think it's the aspect of the level that allows for no creativity, very linear fit levels that only allow for optimizations. Would be something to maybe think about though, if other people agree with me atleast, find a way to allow more freedom in player movement and reduce the "auto pathing", if you would like to try something new. ( Not that there's any reason to)

5/5
mizzy ✘˵╹◡╹˶✘
said Dec 12, 2014
I'm not sure if it would be possible to have a more open level with obstacles as tight and satisfying to play as the ones in spiceman's maps. That would be my idea of perfection, though.
VirgateSpy
said Dec 12, 2014
they are indeed very linear
doicm
said Dec 12, 2014
I thought of another word with more negative connotation... "claustrophobic". However, I think your description fits better than mine, and it sounds better.

However, I would prefer this level in particular to have a better camera, as well as one of the checkpoints to have a bit more warning when it comes to WATCH OUT SPIKES before you have a chance to move (it's right next to a giant prism behind a wall).
Riokaii
said Dec 13, 2014
i'd agree theres not much room for creativity, but i think the creativity in the map is in the path he pre-chose, if that makes sense. i think his intended paths are quite unique, while still flowing very smoothly. but i would like some more open-ness in them i think
spiceman
said Dec 13, 2014
I totally agree, and I'm making something that's hopefully much less linear!
Typhios
said Dec 12, 2014
http://puu.sh/dsCJu/36391ce6a0.jpg

I saw it. For a brief second, I saw it.
spiceman
said Dec 13, 2014
Haha awesome. It's in most of my maps.

The one in scorched earth 2 is my favourite..
Giamma
said Dec 13, 2014
Great map as always!
xPeretz
said Dec 13, 2014
I like this map alot 5/5
Luke's Cat
said Dec 13, 2014
indapop
said Dec 13, 2014
*pinches between fingers*
indapop
said Dec 13, 2014
Administrator
Holy cow the first obstacle is a beast for dustkid. Still possible to SS though just barely :0
fireball
said Dec 13, 2014
The method I used for the first part is easy, but so slow.  Without requiring speed, i kindof see spice levels as dustkid puzzle levels sometimes.
lightningy
said Dec 16, 2014
What the hell is this time gap? http://puu.sh/dxuFp.png

Also, I just got a 1:27 SB as dustkid. I kinda understand now.
edited Dec 16, 2014
ratingus
said Dec 14, 2014
Really like the flow and feel of the level, plays a lot like your acropark series.

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