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meu mundo
by
Brilhante
created Oct 25, 2014
Leaderboards
500 views | 620 downloads
Rating
/ 22 votes
Difficulty
/ 6 votes
Tags
limpando
o
mundo
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map notes
22 comments
Brilhante
said
Oct 25, 2014
ums that spoke well of my maps was very hard to see.
then raised more clarity hopefully pleases. uhausa
Shin Rekkoha
said
Oct 25, 2014
I've never been so confused.
yxcv
said
Oct 25, 2014
i love it. the idea is pretty cool.
Brilhante
said
Oct 25, 2014
sorry
Furkiepurkie
said
Oct 25, 2014
Administrator
These flashlight maps are interesting.
Antinumeric
said
Oct 25, 2014
I didn't even know they were possible. I really like the effect. Managed to get it first time too.
Brilhante
said
Oct 25, 2014
vlw
Brilhante
said
Oct 25, 2014
but still need to move the camera right !!
Curticus
said
Oct 25, 2014
Em Português:
Desculpe antecipadamente por quaisquer erros Google Translate nos dá . Há realmente um grande ambiente para o seu mapa ; lembra-me de Halo: ODST ou as partes escuras de Kingdom Hearts 2. Dito isto , eu acho que esse efeito seria mais adequada para um mapa com foco em saltos difíceis (como em Observatory) em oposição a uma virtual / dificulta mapa estilo . O bom trabalho embora! É importante experimentar coisas novas que podem não ser popular, mas quando totalmente desenvolvido , trazer para passar jogos melhores . Este é , afinal, o tipo de pensamento que permitiu Hitbox equipe para criar DustForce .
In English:
Sorry in advance for any mistakes Google Translate gives us. There is a really great atmosphere to your map; it reminds me of Halo: ODST or the dark parts of Kingdom Hearts 2. That being said, I think that this effect would be better suited to a map focusing on difficult jumps (Like in Observatory) as opposed to a virtual/difficults style map. Good work though! It's important to try new things that might not be popular, but when fully developed, bring to pass better games. This is, after all, the sort of thinking that allowed Hitbox Team to create DustForce.
Jvcpro
said
Oct 25, 2014
Dustforce* , it would be horrible in a map with hard jumps, the atmosphere is the only bad part... Hitbox uses logical thinking in the making of their games, that includes allowing players the pleasure of being able to see, with slight exception of core temple, but atleast that one's brighter than it should be rather than darker.
lightningy
said
Oct 25, 2014
Your maps are bad. Pls stop. There are things you need to learn and to fix. We're willing to help, but frankly, I hate people who have trouble making maps, and don't listen to anyone.
Probably not Towelie
said
Oct 25, 2014
Preach it lightning.
Riokaii
said
Oct 25, 2014
amen
doicm
said
Oct 25, 2014
What the...
but your logic just stated to stop listening to you after everything you said! What do I do?!
y2kkmac
said
Oct 25, 2014
this is how you bridge the language barrier you ignoramuses.
Traduz Google: tentar fazer tudo o mais visível
por exemplo:
https://www.dropbox.com/s/04qpwmm9n2ccd33/meu-mundo%20with%20better%20visibility?dl=0
Jvcpro
said
Oct 25, 2014
I CANT SEEEEE
bengarrr
said
Oct 25, 2014
I really liked this map, the concept was really cool and something I hadn't seen before. There was nothing technically wrong with the map, except for a camera issue here or there. Don't know why people get angry just because they have to play on a novel concept.
Jvcpro
said
Oct 25, 2014
It was a great map as soon as the trigger below made everything visible.... Just leave the map like that and everyone will enjoy it much more.
doicm
said
Oct 25, 2014
Holy crap there's such a thing. I thought it was a pit of death.
Brilhante
said
Oct 26, 2014
well i really like this type phases
Brilhante
said
Oct 26, 2014
I wanted to do bigger stages full of obstacles and visual deslubrante but the pc not support kk
voxanimus
said
Oct 26, 2014
this comment section is the best we've had in a while
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