Attempt

by ratingus
created Oct 9, 2014
Leaderboards
354 views | 632 downloads

Rating
/ 10 votes

Difficulty
/ 5 votes


map notes
This is my first attempt at making a map, so sorry for the uglinnes and the lack of fancy camera work.  I took inspiration from some of my favorite custom levels, such as Upward Movment, Unbound, Love Descending, Dont Try To Hard, Aerial Assault and others.

Dustman and Dustgirl are recommended.

I'm open to all constructive critisicm, so feel free to comment on what I could've done better, any tips, etc..

Hope you enjoy!
edited Oct 9, 2014

13 comments

ABoss
said Oct 9, 2014
Great, absolutely great first map. Liked it a lot and everything feels really natural =). Only thing I had done different is the dustblock things at the start, you can't go fullspeed groundboosting on them I feel, but really it isn't an actual issue. Cool bro!
ratingus
said Oct 9, 2014
Thanks!
I found the dustblock thing after I published the map, guess I didnt play test it enough.
Jvcpro
said Oct 9, 2014
Pretty good for a first map, i found it a bit annoying to not have spikes on the sides and underneath of the hexagonal tile sets however because you could easily spread dust onto bad spots on them. Just a thing to think about since spikes would almost be 100% nonlethal on those spots anyways 3/5
edited Oct 9, 2014
ratingus
said Oct 9, 2014
Thanks! I'll take that into account next time.
Brudish
said Oct 9, 2014
Really, really good first map. Good flow and everything. Keep it up.
ratingus
said Oct 9, 2014
Thanks, I appreciate it!
Jvcpro
said Oct 9, 2014
I changed my rating, for a first map this is for sure a 5/5, i'll be a bit harder on your next maps though :P
SilentZoom
said Oct 9, 2014
A thing to keep in mind is that you should have all the objects at the level end be attached to the end trigger. I don't think most people noticed because they probably saved their super.
ratingus
said Oct 9, 2014
Crap, didn't notice I missed those 2 prisms.
lightningy
said Oct 10, 2014
Would have been better if you didn't take cues from Upward Movement. it's a good map :P
ratingus
said Oct 10, 2014
I think the only part I took from Upward Movment is the box filled with spikes you go in and around. Any pther similarities were total coincidence.
I wish I could be more creative, but making maps is hard.
Inane
said Oct 10, 2014
Less death zones please :( any% was pretty boring when each time I found a potential shortcut was stopped only by some death zones
ratingus
said Oct 10, 2014
I didn't even think about that. I filled the map with deathzones becasue I hate mising a jump or something and having to fall 3 seconds before I die. I'll be more gentle with them next time.
edited Oct 10, 2014

Please log in or register to post a comment.