Opus
Rating
/ 29 votes
Difficulty
/ 25 votes
map notes
I have briefly gotten back from retirement to make a new map. A few ideas I've been meaning to implement for a while - like one part that should be very familiar to some of you from the game's main nexus (please reply if you spot it :p) - and others are sorta new.
This time there's many less crutches to help newer folks, and this map is mostly aimed toward experienced players or players looking for a good challenge. I tried my best to make most sections as consistent as possible and I hope I did okay there. If you haven't played my Backward Swipes map or Leftover maps (among others) some sections might feel harder than expected.
As for the visuals, this one was rough. Like with the gameplay part I didn't want to retread the same paths I've been to, but it's getting harder to find original schemes that work well. I ended up with this... thing. Hopefully it works alright.
Fingers crossed I didn't botch anything up. Cheers folks. :p
ps: Oh yeah, thanks to Furks and Itay for help in playtesting.
This time there's many less crutches to help newer folks, and this map is mostly aimed toward experienced players or players looking for a good challenge. I tried my best to make most sections as consistent as possible and I hope I did okay there. If you haven't played my Backward Swipes map or Leftover maps (among others) some sections might feel harder than expected.
As for the visuals, this one was rough. Like with the gameplay part I didn't want to retread the same paths I've been to, but it's getting harder to find original schemes that work well. I ended up with this... thing. Hopefully it works alright.
Fingers crossed I didn't botch anything up. Cheers folks. :p
ps: Oh yeah, thanks to Furks and Itay for help in playtesting.
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