Enceladus

by Superkid
created Sep 2, 2014
Leaderboards
366 views | 507 downloads

Rating
/ 23 votes

Difficulty
/ 8 votes


map notes
Hi
I started with this a few days ago and finished it now. Sorry for lazy background :x

Thank you Seight and Giamma for testing :-)

Have fun

18 comments

TheBadger
said Sep 2, 2014
Damn this is awesome
Superkid
said Sep 2, 2014
I'm glad you like it :-)
EklipZ
said Sep 2, 2014
confirmed, eklipz better with keyboard than Jvcpro ;D
Jvcpro
said Sep 2, 2014
EklipZ worse than anon with keyboard fku anon rip me.
Shin Rekkoha
said Sep 2, 2014
I literally hate trying to get up those slanted walls at the beginning consistently.  I don't understand the desire to use that angle of wall ever, nor do I want to practice jumping on those and consistently getting wall runs instead of failure slides to oblivion.  After that part, the rest of the level is pretty fun, and tiles are nice enough as virtual levels go, but the fog triggers seem kinda random.
EklipZ
said Sep 2, 2014
I have no idea what angled walls you are talking about
Superkid
said Sep 3, 2014
If you're talking about the floating cube: you don't have to ceiling-run on it. That's why I didn't put any dust on it.
You're right with the triggers. I don't take it too serious with the visuals tbh ;-)
Shin Rekkoha
said Sep 3, 2014
The ones I'm talking about have dust on them... And they're walls, not ground or ceilings.  They're also angled so sometimes when you jump to them and hold up/right you just fall and die instead of wall running.
Sir Useless
said Sep 3, 2014
I know excactly what you're talking about Shin, that was the only thing that bothered me a little when playing this map. Other than that, great job :)
doicm
said Sep 3, 2014
I think you're talking about when you reach the slanted walls at a certain falling speed, you can't walk up the wall once you cling. When you reach a completely vertical wall of even that size, supposedly, you automatically wall run. I think it mainly depends on falling speed when you reach the slanted wall?
Superkid
said Sep 3, 2014
Ooh ok. But actually you shouldn't be high enough to just fall down?
fireball
said Sep 3, 2014
As dustkid I ended up having to approach the wall carefully, but dustkid also accelerates quickly.
Shin Rekkoha
said Sep 3, 2014
The issue is that, those particular angled walls just seem to limit your approach options and sometimes screw your wall run but don't add anything to the map.  You can't dash off the initial 45 degree downslope... so you have to jump.  Sometimes that jump lets me wall run, sometmes it doesn't.  I just started instant air dashing out of that jump to approach the demon wall at a flat horizontal and not deal with the issue.  It seems like 90 degree or 45 degree walls would've worked fine IMO, and I don't mind the steep slopes when they slant the OTHER way, and are above you in climbs.  It just seems like those initial spots with the slanted walls are unnecessary, and just add the un-fun kind of frustration.  Maybe everyone else likes them, but then again I don't see them in any other maps... probably for a reason.
lightningy
said Sep 3, 2014
Not hard. I SS'd it first try pls.
Superkid
said Sep 3, 2014
It's hard to tell what difficulty it is after playing it so many times^^
Meark
said Sep 4, 2014
Love the color changes. * v *
I'm surprised I actually got through that in one piece. Gameplay was fun and challenging. :D
edited Sep 4, 2014
Superkid
said Sep 5, 2014
Thanks Meark +_+
indapop
said Jul 4, 2016
Administrator
Favorite map right here

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