Constructive Interference

by Probably not Towelie
created May 15, 2014
Leaderboards
463 views | 720 downloads

Rating
/ 19 votes

Difficulty
/ 7 votes


map notes
So this map started out with the mansion theme, which was scrapped for the forest theme, which was left behind for the lab theme, and finally landed on the city/construction site theme. Regardless I spent most of the time of the route so I hope you guys enjoy.
Thanks to Krankdud, TheBirdofPrey and Maddie<3 for testing it :).
edited Mar 19, 2018

17 comments

Riokaii
said May 15, 2014
"weird bird things"
doicm
said May 15, 2014
I felt like I was redownloading a map I played before when I played the beginning.
Probably not Towelie
said May 15, 2014
Probably Excavation Team and Thats just Beachy,  they had the same start to them.
edited May 15, 2014
fireball
said May 15, 2014
I like this level alot, enemies can be hard to up heavy with dustkid, but whatever, it's dustkid.
edited May 15, 2014
Probably not Towelie
said May 15, 2014
You poor soul....
That run shows so much dedication, I'm glad you stuck through it
edited May 15, 2014
fireball
said May 15, 2014
Aight, just SS'd it, once you have your routing down, it can play really nicely as dustkid.  I'll say I'm really happy you went with the concrete theme, as the level does remind me of quite a few of the levels in city, for example clocktower.
Probably not Towelie
said May 15, 2014
I actually tried to make it look more like Construction Site
fireball
said May 15, 2014
Right, I was mostly just meaning that it feels like a city level to me in how it operates.  It doesn't really "look like clock tower", but that was the best example from the top of my head (I've not played alot of the stock levels in awhile) of a level you get through almost entirely by riding the ceiling and walls through an enclosed space, something that mostly seems to exist in city.
Probably not Towelie
said May 15, 2014
Ah I see what you mean, thanks for slugging through it for the SS :)
fireball
said May 16, 2014
There is one checkpoint that would probably be better off being higher by the way, my any% route uses it (ineffectively), but while i was ssing once or twice i approached oddly, and hit the checkpoint before i hit dust that got thrown up there.
Riokaii
said May 15, 2014
aww i dont like the any%
Probably not Towelie
said May 15, 2014
It was supposed to be just a level ending secret but sivade found it in two seconds and showed it to everyone so now its not a secret
edited May 15, 2014
glass
said May 15, 2014
ow. this is challenging. my first attempted got anonymous-ed...

I feel like this is a very good example of actual difficulty, unlike "artificial" difficulty where spikes are placed in the most annoying positions.
Probably not Towelie
said May 15, 2014
Thanks glass! I'm glad it wasn't the annoying kind of difficult, I should probably change the tag on it
edited May 15, 2014
Ted
said May 16, 2014
Everybody loves Mr.Dustworth.
Mr.Dustworth loves this tileset.
TheBadger
said May 16, 2014
The mustache gives him power
Giamma
said May 16, 2014
Great map and good job with Construction Site theme. Nice!

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