Creme Brulee

by czulki
created Aug 10, 2013
Leaderboards
514 views | 636 downloads

Rating
/ 20 votes

Difficulty
/ 13 votes


map notes
A quick little map.

The idea behind this level is to clear prisms in seemingly awkward spots while at the same time maintaining speed and flow.

EDIT: Also, thanks Magnetbrain for testing the map <3
retagged Jun 8, 2014

20 comments

Magnetbrainn
said Aug 10, 2013
I love the job you ended up doing with that background!
czulki
said Aug 10, 2013
Eh, I actually went super lazy mode :p
Tinker
said Aug 10, 2013
This made me hungry
lifeformed
said Aug 10, 2013
Super Administrator
seight, i challenge you to any%!
Riokaii
said Aug 10, 2013
I will take that challenge myself!
Seight
said Aug 10, 2013
Woops sure, give me a sec.
lifeformed
said Aug 10, 2013
dammit you guys, I worked really hard on that
Seight
said Aug 10, 2013
I wasn't going to any% it but you asked me to. :(
NoobSlayer
said Aug 11, 2013
you've awakened the beast lifeformed
DouBLe
said Aug 12, 2013
I'll just be taking that.
ABoss
said Aug 10, 2013
I was just thinking "hmm some prisms are placed a bit awkward", then I read your description lol. I like the idea and also the execution, nice.
Seight
said Aug 10, 2013
Another good level, love the flow of it!
Kuroonehalf
said Aug 10, 2013
This level is godlike. So much room for optimization and tons of flow.

There's just one part that I feel is a bit too tight, which is the one after the diagonal tunnel thing, where you drop onto a slope, jump and ceiling run on a little platform and destroy the 3 prisms after it (before the last checkpoint essentially). Doing that at max speed is a mess.
czulki
said Aug 11, 2013
It is a bit tight, I agree. I actually made it easier twice though :P. Originally the only way it was possible to clear it was using a backswing.
Probably not Towelie
said Aug 10, 2013
The only parts I actually flat out hated were the prisms after a dash slope, and the second to last heavy prism wall, don't know how to get it like Seight did. Every time I dash down into the last slope I hit the other side and lose it all.
Seight
said Aug 11, 2013
I had that problem a bit as well, basically you need to get enough speed from the previous ramp where you can airdash early to heavy the prism behind the wall at a distance. Then downdash before you get to the wall. After that I found that only dashing once on the final ramp that leads down to the big prism is the best way of doing things since the slopes will guide you down there and additional dashes will 'catch' you on the slope and slow you down.
Probably not Towelie
said Aug 13, 2013
A brand new mechanical keyboard works wonders 0.0
NoobSlayer
said Aug 11, 2013
seems like all the levels named after food are really good.  cotton candy, milkshake, mashed potatoes, chocolate sundae, this one, etc.  now someone just needs to name their map after pizza or something and its an instant classic.
DouBLe
said Aug 11, 2013
The flow on this is unbelievably fun, very well done.
Magnetbrainn
said Aug 13, 2013
Yay, now this is map competition submission #2! :3

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