Hookes Law

by arbitraryasian
created Jun 13, 2017
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330 views | 1201 downloads

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map notes
This time around, I wanted to make a level based on quick attack chains and not-so-obvious attack direction choices. So, what better way to do that than making a map full of spring blobs?

Much thanks to indapop for very useful feedback on the map and for doing the grand majority of the camera work.

4 comments

CervezaSanta
said Jun 13, 2017
this is some stuff out of my nightmares
Morelia
said Jun 14, 2017
You call it Hookes Law, but it turns out that in the Dustforce universe, the elastic deformation of spring blobs is not in fact proportional to the amount of force applied!
arbitraryasian
said Jun 14, 2017
Fair point :^)
thisisnotjake
said Aug 4, 2023
Functions well as a Voight-Kampft test as well

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