Hanging Gardens

by C
created Jan 29, 2017
Leaderboards
431 views | 3595 downloads

Rating
/ 13 votes

Difficulty
/ 7 votes


map notes
Another stylised map.

8 comments

Linley
said Jan 30, 2017
idk why it's only 3 stars.  it played well and i think its maybe 3 flames at most
Morelia
said Jan 30, 2017
I didn't rate it, but I have an aversion to one tile wide tunnels.
Linley
said Jan 30, 2017
For me I hate this part http://i.imgur.com/SxbiMj9.jpg and the rest of the map is ok
C
said Jan 30, 2017
What did you hate about it?
voxanimus
said Mar 19, 2017
maplers
GoodnightGirl
said Jan 31, 2017
I also hated this http://i.imgur.com/SxbiMj9.jpg After a long while I gave up and looked at replays to see I had to split up the ceiling run with my aircharge. It was just difficult because as someone who sees a lot of Zetta slopes in custom maps I default to holding up and right all the time, and expect the slide alone to carry me. I just wish there was some way to indicate to the player to do this since I kept thinking it was my lack of momentum as girl all this time.
C
said Feb 1, 2017
I see what you mean. I did try to hint at the fact that you had to jump in the middle by putting two separate pieces of dust at the beginning and end of the ceiling.
GoodnightGirl
said Feb 1, 2017
Ooh yeah, true. Although the dust visibility is kinda iffy mixed with grass, at least it's all placed in areas I expected it to be in generous clusters. I see particles on a wall, I cover that wall and I'm good. Unfortunately the broken up dust is something I didn't notice, I thought I had to cover the /whole/ ceiling since that's how dust worked on every other wall. Oh well, solid map otherwise.

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