by BigDiesel
created Sep 21, 2016
549 views | 3578 downloads

/ 16 votes

/ 4 votes

map notes
This is my second map, which I've been working on intermittently for quite a while. It's aesthetically and nominally an homage to SubparFiddle and his silhouette maps, with a color scheme inspired by the CS bunnyhopping map bhop_cherry (which also contributes to the name).

There's a certain trick to making the layered look on the semi-slanted blocks, and it requires five different layers to pull off. It's really cool in my opinion, so if you want to see how it's made, feel free to pull it apart in the editor.

I want to give a huge shoutout to indapop for all his help on this map; the ending to the map is all him, and he made the leftside climb loads more interesting than I had it originally. There's also bunches of other tweaks around the map that he was helpful on, including lots of the funkier camera stuff (which continues to elude me -_-).

I also want to shoutout out bobma99 for giving me another set of eyes on the map, and especially giving me advice about the readability and aesthetics of the route. I know it's not perfect, but I'm really happy with how the map turned out and I couldn't have done it without the help of these guys.
edited Oct 1, 2016


said Sep 21, 2016
I'm on wireless
said Sep 21, 2016
very fun but i was getting some weird stuttering/fps drops in many places; anyone else getting same?  still happening with lowest gfx settings

nvm my computer is shitting out and doing it for everything in dustforce.  lovely
said Sep 21, 2016
I've been getting the same problem recently, makes it impossible to get a good dash rhythm.
said Sep 21, 2016
Mine was too, but it wasn't actually a fps drop according to steam, neato.
said Sep 21, 2016

this part lacks a deathzone on the bottom, makes it more annoying than it should be since you have to find a way to suicide to continue from the last checkpoint
said Sep 21, 2016
5'd anyway bc neat
said Sep 21, 2016
said Sep 21, 2016
The jump right at the bottom of the corner is a lot smoother then I had thought it would be.
Luke's Cat
said Sep 22, 2016
Buffer life.
said Sep 25, 2016
i enjoyed this map but the ending is tricky... soooo i just did the any% :>
said Sep 29, 2016
Marvelous!!  Love the colors! I recall having a lot of trouble using angled tiles on my map Marigold, getting those jokers to line up and connect just right at odd angles...  You took the sane route in not connecting them :)
edited Sep 29, 2016
said Oct 1, 2016
Yooooo! I'm thrilled you liked my map! Those angled tiles are just crazy to work with, so I definitely took the easy way out there. :P   I think that when I realized I didn't like how the corners looked between connecting blocks (especially when the angles weren't the same) I decided to go with all the blocks being separated, which definitely made the aesthetics easier to work with. :D

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