Azure Valley
Rating
/ 24 votes
Difficulty
/ 15 votes
map notes
"This map is intended to be SS-able by day 1 beginner players, but still have some depth for our community pros."
The overwhelming majority of Atlas custom maps are simply impossible for new players with less than ~20 hours (at least) of experience to even complete, let alone comfortably SS. This is not a fault with the game, or the community, or new players, or anything really. It's no one's fault, but it IS the reality. This game is already standoff-ish enough to new players, and I'm going to try and do something about it. From now on, you will see a lot more easy maps from me.
"But Shin, your maps are already too easy-" shut up Lightning.
They will be easy as defined by a new player or by Hitbox team's key system, and not easy as defined by us veterans. In some ways I personally am finding it more difficult to add complexity and fun to these maps when they don't require any advanced movement, but I'll figure it out. You guys can handle the "flawless or dead" Towelie-style flow maps, and I'll take on this path. I've made slope boosty "easy" maps before, but this is really my first true "Downhill" map with respect to the stock map's difficulty and design. There are no checkpoints on this map because it is impossible to die, but there is a bear at the end to super. You can SS this map without ever holding down or pressing dash. I encourage linking of this map to new player streams to show off Atlas and what can be accomplished beyond the bounds of the stock maps. The art reflects my best effort, but even when I try my best, my art just isn't as good as Meark, DustCreep, and Giamma. It's important to have goals to strive for, even if you can't always reach them right away.
If you want a top time, you better be able to:
-Slope boost
-Slant boost
-Ground boost
-Maintain Dash Rhythm
-Do the LOOP (and get a sick corner boost)
-Attack dust to save time
-Attack dust through walls
-Mantle and/or Ledge Cancel
-Become one with your inner janitor
Recommended Music: https://www.youtube.com/watch?v=ixhue3Tf01g
I couldn't decide on a song and went with what fits the most in my heart.
The overwhelming majority of Atlas custom maps are simply impossible for new players with less than ~20 hours (at least) of experience to even complete, let alone comfortably SS. This is not a fault with the game, or the community, or new players, or anything really. It's no one's fault, but it IS the reality. This game is already standoff-ish enough to new players, and I'm going to try and do something about it. From now on, you will see a lot more easy maps from me.
"But Shin, your maps are already too easy-" shut up Lightning.
They will be easy as defined by a new player or by Hitbox team's key system, and not easy as defined by us veterans. In some ways I personally am finding it more difficult to add complexity and fun to these maps when they don't require any advanced movement, but I'll figure it out. You guys can handle the "flawless or dead" Towelie-style flow maps, and I'll take on this path. I've made slope boosty "easy" maps before, but this is really my first true "Downhill" map with respect to the stock map's difficulty and design. There are no checkpoints on this map because it is impossible to die, but there is a bear at the end to super. You can SS this map without ever holding down or pressing dash. I encourage linking of this map to new player streams to show off Atlas and what can be accomplished beyond the bounds of the stock maps. The art reflects my best effort, but even when I try my best, my art just isn't as good as Meark, DustCreep, and Giamma. It's important to have goals to strive for, even if you can't always reach them right away.
If you want a top time, you better be able to:
-Slope boost
-Slant boost
-Ground boost
-Maintain Dash Rhythm
-Do the LOOP (and get a sick corner boost)
-Attack dust to save time
-Attack dust through walls
-Mantle and/or Ledge Cancel
-Become one with your inner janitor
Recommended Music: https://www.youtube.com/watch?v=ixhue3Tf01g
I couldn't decide on a song and went with what fits the most in my heart.
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