Mega is Bullshit
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/ 22 votes
Difficulty
/ 10 votes
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"Mega is Bullshit" - Every single person in #dustforce
DUSTWORTH AND DUSTKID CAN DOUBLE KILL THE HEAVY PRISMS! It's difficult, but possible.
This is my remake of Mega Difficult. I have made the map physically resemble the bullshit it so obviously is. This is the last time I will be using the shitty shit tileset.
For the longest time, my oldest memories of starting Dustforce and first joining the IRC were the memes therein, especially this one. So I have turned the meme into a full blown map. This map is hard, and a lot of the jumps are needlessly tight. Prepare to die to spikes that are directly in your way repeatedly. But hey, at least I have made some minor improvements. The heavy prisms are spaced for all the characters now, so I added some slope boosty parts to give some speed advantage back to Dustman / Dustgirl. Also, most of the vertical sections still involve a lot of time-locked horizontal movement, so Dustworth won't be able to dominate the SS runs. There is no spike-jumping required to SS the map and if you rely on any then you are a little baby.
As for the any%... well I actually did design that for Dustworth so he can dominate that. It is all spike-jumping and a bit more complex than it was in the original.
Recommended Music: https://www.youtube.com/watch?v=oAQlsgKvs9I
DUSTWORTH AND DUSTKID CAN DOUBLE KILL THE HEAVY PRISMS! It's difficult, but possible.
This is my remake of Mega Difficult. I have made the map physically resemble the bullshit it so obviously is. This is the last time I will be using the shitty shit tileset.
For the longest time, my oldest memories of starting Dustforce and first joining the IRC were the memes therein, especially this one. So I have turned the meme into a full blown map. This map is hard, and a lot of the jumps are needlessly tight. Prepare to die to spikes that are directly in your way repeatedly. But hey, at least I have made some minor improvements. The heavy prisms are spaced for all the characters now, so I added some slope boosty parts to give some speed advantage back to Dustman / Dustgirl. Also, most of the vertical sections still involve a lot of time-locked horizontal movement, so Dustworth won't be able to dominate the SS runs. There is no spike-jumping required to SS the map and if you rely on any then you are a little baby.
As for the any%... well I actually did design that for Dustworth so he can dominate that. It is all spike-jumping and a bit more complex than it was in the original.
Recommended Music: https://www.youtube.com/watch?v=oAQlsgKvs9I
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