by Shin Rekkoha
created Sep 20, 2014
570 views | 832 downloads

/ 42 votes

/ 11 votes

map notes
"I play bullet hells!"

   It's strange... I didn't think making a canopy / deep forest map would be this hard.  Making it look good while avoiding using a ridiculous overabundance of props is a tough balance.  Prop overload causes lag for some people, compounded with cameras and emitters of course.  Lag is basically unacceptable in a CMR, but I don't think this will lag anyone because it has very low (1080) camera zoom.  I also avoided using emitters like fireflies for the same reason.  For once, I've prioritized gameplay over art.

   As for gameplay, well I hope you're ready for some non-standard obstacles.  A select few people continually called my maps repetitive/boring.  Better dust off your back-light-attacks and porcupine strategies.  Let me know if the camera has issues in any spot.  It is intended to lead the player because 1: that's what cameras are supposed to do and 2: the map could be confusing if the camera was bad.

I hope this custom map race is one of the best yet!  It's been a long time...
edited Jan 17, 2022


said Sep 20, 2014
i h8 u
Shin Rekkoha
said Sep 20, 2014
*Eagerly awaits Voxanimus' comment*
said Sep 20, 2014
This is easy map I had many difficulties with for no reason. GJ shin.
Shin Rekkoha
said Sep 20, 2014
Thanks bro.
said Sep 20, 2014
I like how you positioned the double porcupine to not add any additional challenge, unless I was dustkid, I thought was pretty neat.
Shin Rekkoha
said Sep 20, 2014
Tough to tell exactly which spot you're talking about.  You can be sure that the map is balanced for every character but Worth, because he's not Worth it.
said Sep 21, 2014
Porcupines too op pls nerf
said Sep 21, 2014

Shin Rekkoha
said Sep 22, 2014

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