Clunk
Rating
/ 42 votes
Difficulty
/ 11 votes
map notes
"I play bullet hells!"
It's strange... I didn't think making a canopy / deep forest map would be this hard. Making it look good while avoiding using a ridiculous overabundance of props is a tough balance. Prop overload causes lag for some people, compounded with cameras and emitters of course. Lag is basically unacceptable in a CMR, but I don't think this will lag anyone because it has very low (1080) camera zoom. I also avoided using emitters like fireflies for the same reason. For once, I've prioritized gameplay over art.
As for gameplay, well I hope you're ready for some non-standard obstacles. A select few people continually called my maps repetitive/boring. Better dust off your back-light-attacks and porcupine strategies. Let me know if the camera has issues in any spot. It is intended to lead the player because 1: that's what cameras are supposed to do and 2: the map could be confusing if the camera was bad.
I hope this custom map race is one of the best yet! It's been a long time...
It's strange... I didn't think making a canopy / deep forest map would be this hard. Making it look good while avoiding using a ridiculous overabundance of props is a tough balance. Prop overload causes lag for some people, compounded with cameras and emitters of course. Lag is basically unacceptable in a CMR, but I don't think this will lag anyone because it has very low (1080) camera zoom. I also avoided using emitters like fireflies for the same reason. For once, I've prioritized gameplay over art.
As for gameplay, well I hope you're ready for some non-standard obstacles. A select few people continually called my maps repetitive/boring. Better dust off your back-light-attacks and porcupine strategies. Let me know if the camera has issues in any spot. It is intended to lead the player because 1: that's what cameras are supposed to do and 2: the map could be confusing if the camera was bad.
I hope this custom map race is one of the best yet! It's been a long time...
9 comments
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