by Probably not Towelie
created May 24, 2014
358 views | 729 downloads

/ 18 votes

/ 9 votes

map notes
Was in Calistus' stream yesterday and he had an idea for a map in which you had to spread dust in order to keep your combo later on in the level. So I got to work immediately and this is what I came up with. Thanks to Furkie and Calistus for looking it through before it was finalized.
edited Mar 19, 2018


said May 24, 2014
I don't think I'm going to grind this one out past an SA, would have to find a good method of going fast enough to not lose combo at the bottom, which isn't exactly my strong point.
said May 24, 2014
I am too bad at the game to complete your map.

I was in Calistus' stream too and was just thinking; there doesn't seem to be anything to force the person to spread dust. The player could just ignore the entity when passing through the first half. Then attack it from the other side on the later part in order to continue the combo.

The only method that comes to mind would be to make it necessary for the player to kill it in the first half to get an extra jump.
Probably not Towelie
said May 25, 2014
It's mostly a matter of spreading dust in order to get your super. If you don't spread dust, you don't get super unless you hit the last enemies a few times, but if you spread dust you get your super early and are able to finish  the level easier.
said May 25, 2014
Ah, I see. That makes sense.
said May 26, 2014
This map is quite cool, I like the idea, the only place I've seen someone do something similar is Thor in Surf-First.
However that tiny white block is really irritating.
said May 27, 2014
maybe you're not dealing with it how you're supposed to? check replays for a Superkid map called Zitrone; that should give you a good idea of what to do

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