Sideclunk Worthy Walk
Rating
/ 5 votes
Difficulty
/ 2 votes
map notes
I tried to pass a horizontal clunk invert through my team and nobody agreed, so I had the genius idea of releasing it as a standalone map after dlc ended.
The original had me, jake and aboss as mapmakers (and alex, glass and mat helped test and gave feedback), but the changes in this version are all me.
I originally made the base fog trigger and the spikes were the same colour as the walls, which didn't pass inspection, so jake changed it.
I really didn't like the last minute spike colour changes, so I changed the colours again.
I removed the start spike and the DLC script.
Oh and finally, I moved the map so much that sideclunk started to happen.
Enjoy.
The original had me, jake and aboss as mapmakers (and alex, glass and mat helped test and gave feedback), but the changes in this version are all me.
I originally made the base fog trigger and the spikes were the same colour as the walls, which didn't pass inspection, so jake changed it.
I really didn't like the last minute spike colour changes, so I changed the colours again.
I removed the start spike and the DLC script.
Oh and finally, I moved the map so much that sideclunk started to happen.
Enjoy.
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