Prison
Rating
/ 10 votes
Difficulty
/ 4 votes
map notes
reupload so you have to actually play the map instead of just standing still and dying. sorry about that.
this isn't a traditional map. the goal is still to SS, but... the means are different.
don't get hit. also, killing the guys in your room ends the level - so don't clear both of them out early. the idea is to build your combo while avoiding damage. difficulty curve is probably pretty vertical - either it's way hard and you can't do it at all, or it's kind of tedious because it's so easy.
i'm not sure many other maps actually test your ability to avoid taking damage - typically the best way to respond to an enemy is to kill it before it can hit you.
hopefully someone finds this enjoyable/interesting - i personally think it's less interesting than i initially thought it was going to be, but maybe there was a better implementation of the idea that i missed.
unfortunately, by the nature of the map, any% run is pretty easy/boring/short. i originally had victory condition tied to every entity, but you could start the 'game' by killing the garbagemen in your room and then fairly freely racking up combo - to combat that i removed victory condition on everything but the men in the room, forcing the original gameplay but removing the possibility for a fun any% run. soz.
this isn't a traditional map. the goal is still to SS, but... the means are different.
don't get hit. also, killing the guys in your room ends the level - so don't clear both of them out early. the idea is to build your combo while avoiding damage. difficulty curve is probably pretty vertical - either it's way hard and you can't do it at all, or it's kind of tedious because it's so easy.
i'm not sure many other maps actually test your ability to avoid taking damage - typically the best way to respond to an enemy is to kill it before it can hit you.
hopefully someone finds this enjoyable/interesting - i personally think it's less interesting than i initially thought it was going to be, but maybe there was a better implementation of the idea that i missed.
unfortunately, by the nature of the map, any% run is pretty easy/boring/short. i originally had victory condition tied to every entity, but you could start the 'game' by killing the garbagemen in your room and then fairly freely racking up combo - to combat that i removed victory condition on everything but the men in the room, forcing the original gameplay but removing the possibility for a fun any% run. soz.
5 comments
Please log in or register to post a comment.