Howl
Rating
/ 10 votes
Difficulty
/ 8 votes
map notes
this is a variation on the inspiration for tunnel snake. i think it's better. it looks nicer and it plays smoother. difficulty is relatively easy, i think, since i can clear it.
there's a hardish any% route that's slow and an easier any% route that's faster. so the hard route doesn't matter. it didn't really play out but it didn't really hurt the level so i left it in.
there's a lot of explorable cave if you leave the main route but it's not decorated so much. i wouldn't recommend exploring.
there's a couple of unforgiving killboxes but i sort of needed them there to prevent a frustrating unbacktrackable fall without also killing people progressing later in the level.
this is my first real foray into camerawork and i think it was okay. there are a few spots where the camera is a bit funky and sometimes if you want to backtrack you'll have to fight the camera for vision. but it's nicer overall than having no camera tracks at all.
i think the level flows smoother than other levels i've done, but there's nothing really in this level that's unique (there's the 'tracks' like in tunnel snake, long jump, etc). it's kind of a mess thematically. i don't know what to use as props to make some of these rooms more interesting so i just ended up throwing plants inside the building. gg.
as usual, let me know what could use work/what you like.
there's a hardish any% route that's slow and an easier any% route that's faster. so the hard route doesn't matter. it didn't really play out but it didn't really hurt the level so i left it in.
there's a lot of explorable cave if you leave the main route but it's not decorated so much. i wouldn't recommend exploring.
there's a couple of unforgiving killboxes but i sort of needed them there to prevent a frustrating unbacktrackable fall without also killing people progressing later in the level.
this is my first real foray into camerawork and i think it was okay. there are a few spots where the camera is a bit funky and sometimes if you want to backtrack you'll have to fight the camera for vision. but it's nicer overall than having no camera tracks at all.
i think the level flows smoother than other levels i've done, but there's nothing really in this level that's unique (there's the 'tracks' like in tunnel snake, long jump, etc). it's kind of a mess thematically. i don't know what to use as props to make some of these rooms more interesting so i just ended up throwing plants inside the building. gg.
as usual, let me know what could use work/what you like.
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