F Barksalot II Fixed
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Ok... This is the final reupload.
I promise. :eyes:
- Fixed end trigger
- Fixed Doggo AI (will now try to run right on deaggro)
- Fewer softlocks!
- (There is still one very obvious softlock... But it's fairly unlikely to happen...)
- Added ambience
- Added music
- Now with more art
- More bufwa
- More bullet points
It's just you and your bud Federico Barkaslot II.
Original idea was to do co-op with a dustworth that followed you around attacking enemies.
That didn't work out too well, so instead you're walking your doggo home instead.
He's a bit less mobile, but still has a good time zoomin about and such.
Wowee.
Spent way too long dealing with the script for this, published late and there are definitely still problems. I hope it works well enough haaaaaaaaa.
Thanks to HGT for the doggo name.
Thanks to Zaik for fixing the doggo name.
ENTJNITIUHYTGOIMAPJAMNREUPLOAD!
I promise. :eyes:
- Fixed end trigger
- Fixed Doggo AI (will now try to run right on deaggro)
- Fewer softlocks!
- (There is still one very obvious softlock... But it's fairly unlikely to happen...)
- Added ambience
- Added music
- Now with more art
- More bufwa
- More bullet points
It's just you and your bud Federico Barkaslot II.
Original idea was to do co-op with a dustworth that followed you around attacking enemies.
That didn't work out too well, so instead you're walking your doggo home instead.
He's a bit less mobile, but still has a good time zoomin about and such.
Wowee.
Spent way too long dealing with the script for this, published late and there are definitely still problems. I hope it works well enough haaaaaaaaa.
Thanks to HGT for the doggo name.
Thanks to Zaik for fixing the doggo name.
ENTJNITIUHYTGOIMAPJAMNREUPLOAD!
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