Adventure Prototype
Rating
/ 12 votes
Difficulty
/ 9 votes
map notes
so this map isn't SS-able. it should theoretically be SA-able (i'm not good enough to do it but i've at least tested all the parts where a combo may run out and can chain it, so a better player could). I don't think you can clear it without S'ing completion at least, unless i messed up somewhere.
the map itself is a proof of concept of a save function. i already think i'll expand on it but the idea is to create a map where the goal isn't explicitly speeding through a level, but like... think mario 64. except instead of stars you're collecting dust. and you use that dust to 'fight bowser' (combo the end room). this map isn't that map, but it has a pretty worthless save function at the least. (of course not hard save, just an at-will checkpoint)
aesthetically it's a little boring. it's a proof of concept so i'm not too worried about that. i'm bad at cameras so i'll need to work on that a bit. the difficulty is also spiky. the lab area is dramatically harder than the other three (though i'm actually pretty happy with how lab turned out and may carbon copy it into another map later), and mansion/city are pretty lame since i made those after i decided this was a test run map anyways. there's a proof of concept story at the end too. just to be a little cute.
it occurs to me now that i don't communicate very well how to progress through the level - notably that you shouldn't go to the boss (center chute) until you have a full combo. oh well.
tl;dr - the map isn't really about the gameplay so much as a mechanic you don't even use in the map itself. if you want a fun map just play the lab quadrant and maybe forest.
the map itself is a proof of concept of a save function. i already think i'll expand on it but the idea is to create a map where the goal isn't explicitly speeding through a level, but like... think mario 64. except instead of stars you're collecting dust. and you use that dust to 'fight bowser' (combo the end room). this map isn't that map, but it has a pretty worthless save function at the least. (of course not hard save, just an at-will checkpoint)
aesthetically it's a little boring. it's a proof of concept so i'm not too worried about that. i'm bad at cameras so i'll need to work on that a bit. the difficulty is also spiky. the lab area is dramatically harder than the other three (though i'm actually pretty happy with how lab turned out and may carbon copy it into another map later), and mansion/city are pretty lame since i made those after i decided this was a test run map anyways. there's a proof of concept story at the end too. just to be a little cute.
it occurs to me now that i don't communicate very well how to progress through the level - notably that you shouldn't go to the boss (center chute) until you have a full combo. oh well.
tl;dr - the map isn't really about the gameplay so much as a mechanic you don't even use in the map itself. if you want a fun map just play the lab quadrant and maybe forest.
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