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created Jan 3
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I need more alcohol.
Can someone explain this one to me...
Uhh, just a quick ramen to create a gimmick map that forced the "spikes on dustblocks generate meter when cleared" that was discussed in chat yesterday. I'll probably play around with a couple more.
Oh so it's not a vanilla tech, I got confused for a second.
It is a vanilla tech. Assuming I didn't accidentally hit a dustmod flag in the editor, this level would run the same in vanilla, and could be created in vanilla. (obviously it isn't in any stock levels) Spikes on dust-blocks are just strange in general though.
yep. can confirm that the map works in vanilla as well.
My guess as to why it's working is because:
- spikes aren't supposed to be allowed on dustblocks, so the game wants to remove them
- The game only checks for them when its updating those blocks, which is triggered by the heavy attack, and removes the spikes
- because spikes and dust are both coded as "filth" on surfaces, when spikes disappear, the game thinks you collected dust, and gives you combo
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