serious times

by fireball
created Jan 3
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72 views | 38 downloads

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/ 4 votes

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map notes
I need more alcohol.

5 comments

Kuitar
said Jan 3
Can someone explain this one to me...
fireball
said Jan 3
Uhh, just a quick ramen to create a gimmick map that forced the "spikes on dustblocks generate meter when cleared" that was discussed in chat yesterday.  I'll probably play around with a couple more.
Kuitar
said Jan 3
Oh so it's not a vanilla tech, I got confused for a second.
fireball
said Jan 4
It is a vanilla tech.  Assuming I didn't accidentally hit a dustmod flag in the editor, this level would run the same in vanilla, and could be created in vanilla.  (obviously it isn't in any stock levels)  Spikes on dust-blocks are just strange in general though.
Skyhawk
said Jan 4
yep. can confirm that the map works in vanilla as well.

My guess as to why it's working is because:
- spikes aren't supposed to be allowed on dustblocks, so the game wants to remove them
- The game only checks for them when its updating those blocks, which is triggered by the heavy attack, and removes the spikes
- because spikes and dust are both coded as "filth" on surfaces, when spikes disappear, the game thinks you collected dust, and gives you combo

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