Temperance

by MNTempest
created Apr 16
Leaderboards
113 views | 14405 downloads

Rating
/ 9 votes

Difficulty
/ 5 votes


map notes
A map SO bad it was removed from the CMR. I do not wanna improve it however, as it's a lost cause, so it's your problem now.  kthxbye

9 comments

MNTempest
said Apr 16
bad
Linley
said Apr 16
last checkpoint is hard
Kuitar
said Apr 17
When you get to those "reverse giga-walls" and you realize there is no checkpoint there... NotLikeThis
Shin Rekkoha
said Apr 17
Adding more checkpoints, that in no way make SS or Any% any easier, just so that players can practice the map more easily as they die?  Pffft, miss me with that common sense bullshit.
Linley
said Apr 17
i have a bad habit of not putting enough.. since i play as i make maps. so some sections i think are easy are really not.
indapop
said Apr 17
i think long checkpoints can be fine in the context of a hard map, so that completing the checkpoint is it's own reward (e.g. end of yotta). However many mapmakers (very much including me) don't design with checkpoints in mind and the entire map is one long air control combo, so checkpoints then end up being afterthoughts and are either left out, placed in the air or on jorfs which feels like sloppy design. I think this map does a good job at least of having distinct checkpoint sections.
edited Apr 17
Kuitar
said Apr 17
Yeah I think this map is actually a good example of that first part of your comment. I don't think there should be an added checkpoint there, it wouldn't feel right since the end is right there anyway.
TiMMaY-
said Apr 16
Dustkid map
mister__simon
said Apr 17
I had fun with it. Some sections took a bit of thought. Ended up grinding for a while to get a couple of reasonable runs down. Understandably not a CMR map, but I think that's more down to difficulty.

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