Hookes Law

by arbitraryasian
created Jun 13
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This time around, I wanted to make a level based on quick attack chains and not-so-obvious attack direction choices. So, what better way to do that than making a map full of spring blobs?

Much thanks to indapop for very useful feedback on the map and for doing the grand majority of the camera work.

3 comments

CervezaSanta
said Jun 13
this is some stuff out of my nightmares
Morelia
said Jun 14
You call it Hookes Law, but it turns out that in the Dustforce universe, the elastic deformation of spring blobs is not in fact proportional to the amount of force applied!
arbitraryasian
said Jun 14
Fair point :^)

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