Hookes Law
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map notes
				
					This time around, I wanted to make a level based on quick attack chains and not-so-obvious attack direction choices. So, what better way to do that than making a map full of spring blobs?
Much thanks to indapop for very useful feedback on the map and for doing the grand majority of the camera work.
				Much thanks to indapop for very useful feedback on the map and for doing the grand majority of the camera work.
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