Killing Moon

by liveactioncow
created May 25, 2016
Leaderboards
284 views | 3421 downloads

Rating
/ 11 votes

Difficulty
/ 2 votes

Tags
hard

map notes
retagged Sep 8, 2016

4 comments

sunnyday
said May 25, 2016
cant see shit
IsaVulpes
said May 25, 2016
I really like some of your gameplay ideas.
Overall it is fun to play, it flows well and there is no "unfair sillyness" as there was on your previous maps (be that the random teradrop, or the boosts into spikes). So far so good.

BUT - when 99% of your level's difficulty comes from a lack of camera making it impossible to see where to go, a lack of checkpoints forcing you to repeat every section 20 times, and poor visual clarity (spikes that are near invisible on blue blocks, suddenly prisms inside the blocks), something is wrong with the map.

I stopped playing it after the Dustblock climb with the 3 big prisms, as the tunnel afterwards has a spiked, 2 tile wide wall with two prisms at some distance behind it. And I play Dustkid.
It *is* possible to do, but incredibly annoying, and given the frequency of checkpoints up until this part, I'd probably have to do it a bunch of times - which I'd rather not.
Please consider that there are 4 characters in the game, and test your map with each of them. It will naturally be easier/harder with some, but there's no reason for something like this.

With all that criticism out of the way, PLEASE continue to make maps. I really enjoy the overall gameplay feel, your maps just have a few.. teething troubles.
When those are weeded out, I'm left with rather fun & challenging gameplay; so I am looking forward to see what you can do in a bit :)
indapop
said May 25, 2016
i thought the end climb was impossible with kid even with super, but it actually does work. albeit pretty annoying
fireball
said May 26, 2016
I watched sleuths replay, and decided this is a level that he will complete, and i never will.

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