Knot
Rating
/ 17 votes
Difficulty
/ 5 votes
map notes
From the makers of "How many licks does it take to get to the center of a tootsie roll?" comes "How many backheavies can you fit into a map?". The answer is "not enough".
This is my entry to the map making competition, spring themed map that can be beaten in ~45 secs, which I started about 2 days ago (yay for procrastination).
I suck at art, and generally have someone else do it for me, but I think Im happy with how this one turned out. As mentioned earlier, I decided to go with spring, which can be hard to convey. My first attempt at making the art ended up being something like this: http://imgur.com/JdLsHGz , but that didnt feel like spring at all (also some people complained about it being a bit of an eyesore). I then tried to go for a more traditional interpretation of spring, but I wasnt a fan of that either, so I ended up going with this more fairy-like type of spring. I tried to not overuse the 4 flower props there are and convey a springy-ish art style through other stuff.
Gameplay is based around back heavies, because I think they are incredibly fun and cool looking. I kept the map a bit on the shorter side because I felt most people would get bored of the back heavy mechanic and I was running out of ideas :p.
Thanks to shin for doing the camera and some testing.
Song: https://www.youtube.com/watch?v=F840uydN-Ps
Some stuff I tried to mimic/took inspiration from:
http://i.imgur.com/v8b9iavl.jpg
https://f1.bcbits.com/img/a2722985231_10.jpg
https://f1.bcbits.com/img/a0873143341_10.jpg
Alternate map names: Floral, Knot Very Good (suggested by shin)
"Squid_Rekkoha> Your maps hurt my head, every time.
<Squid_Rekkoha> Only Kuro's maps hurt my head more.
<Squid_Rekkoha> You are 1/2 Kuro.
<Squid_Rekkoha> But not Kuroonehalf"
This is my entry to the map making competition, spring themed map that can be beaten in ~45 secs, which I started about 2 days ago (yay for procrastination).
I suck at art, and generally have someone else do it for me, but I think Im happy with how this one turned out. As mentioned earlier, I decided to go with spring, which can be hard to convey. My first attempt at making the art ended up being something like this: http://imgur.com/JdLsHGz , but that didnt feel like spring at all (also some people complained about it being a bit of an eyesore). I then tried to go for a more traditional interpretation of spring, but I wasnt a fan of that either, so I ended up going with this more fairy-like type of spring. I tried to not overuse the 4 flower props there are and convey a springy-ish art style through other stuff.
Gameplay is based around back heavies, because I think they are incredibly fun and cool looking. I kept the map a bit on the shorter side because I felt most people would get bored of the back heavy mechanic and I was running out of ideas :p.
Thanks to shin for doing the camera and some testing.
Song: https://www.youtube.com/watch?v=F840uydN-Ps
Some stuff I tried to mimic/took inspiration from:
http://i.imgur.com/v8b9iavl.jpg
https://f1.bcbits.com/img/a2722985231_10.jpg
https://f1.bcbits.com/img/a0873143341_10.jpg
Alternate map names: Floral, Knot Very Good (suggested by shin)
"Squid_Rekkoha> Your maps hurt my head, every time.
<Squid_Rekkoha> Only Kuro's maps hurt my head more.
<Squid_Rekkoha> You are 1/2 Kuro.
<Squid_Rekkoha> But not Kuroonehalf"
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