Autumn Drought
Rating
/ 15 votes
Difficulty
/ 5 votes
map notes
My entry into the mapmaking competition, the theme was kinda odd to me since spring and summer are very hard to convey in a map, and i thought there were plenty of winter maps already made (alpine comes to mind) so i went with a map that still had a visual theme to it that I wanted to work with.
I really tried to bring in the Autumn feel with the changing colors of the leaves, and then falling off into piles on the ground. I tried to convey a "time passing" in the fog triggers as you progress through the map with changing to day/night a couple times aswell as the leaves changing color. I also wanted the map to "feel" very warm in colors as it went on to match the leaves so i made it seem like a really hot day or a drought was happening which is where i got the map name :).
Anyways the gameplay of this map is kinda weird, i experimented with a few things since this map was already quite an experiment on my end, i tried to make it flow as well as possible but i also want to get away from my stale style a little bit and make things just a little bit awkward and tough to figure out at a first glance. I also tried to make a lot of the geometry feel very natural and uneven and jagged, with some small stone plates to still give you some flat stuff every so often.
Hope you like it, I really had fun with this map, it was a lot of work but I think it turned out pretty good!
Thanks to Calistus and Towelie for some first-half playtesting and a bit of art feedback to help me out :)
I really tried to bring in the Autumn feel with the changing colors of the leaves, and then falling off into piles on the ground. I tried to convey a "time passing" in the fog triggers as you progress through the map with changing to day/night a couple times aswell as the leaves changing color. I also wanted the map to "feel" very warm in colors as it went on to match the leaves so i made it seem like a really hot day or a drought was happening which is where i got the map name :).
Anyways the gameplay of this map is kinda weird, i experimented with a few things since this map was already quite an experiment on my end, i tried to make it flow as well as possible but i also want to get away from my stale style a little bit and make things just a little bit awkward and tough to figure out at a first glance. I also tried to make a lot of the geometry feel very natural and uneven and jagged, with some small stone plates to still give you some flat stuff every so often.
Hope you like it, I really had fun with this map, it was a lot of work but I think it turned out pretty good!
Thanks to Calistus and Towelie for some first-half playtesting and a bit of art feedback to help me out :)
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