Autumn Drought

by Riokaii
created Jul 22, 2015
Leaderboards
152 views | 261 downloads

Rating
/ 15 votes

Difficulty
/ 5 votes


map notes
My entry into the mapmaking competition, the theme was kinda odd to me since spring and summer are very hard to convey in a map, and i thought there were plenty of winter maps already made (alpine comes to mind)  so i went with a map that still had a visual theme to it that I wanted to work with.

I really tried to bring in the Autumn feel with the changing colors of the leaves, and then falling off into piles on the ground. I tried to convey a "time passing" in the fog triggers as you progress through the map with changing to day/night a couple times aswell as the leaves changing color. I also wanted the map to "feel" very warm in colors as it went on to match the leaves so i made it seem like a really hot day or a drought was happening which is where i got the map name :).

Anyways the gameplay of this map is kinda weird, i experimented with a few things since this map was already quite an experiment on my end, i tried to make it flow as well as possible but i also want to get away from my stale style a little bit and make things just a little bit awkward and tough to figure out at a first glance. I also tried to make a lot of the geometry feel very natural and uneven and jagged, with some small stone plates to still give you some flat stuff every so often.

Hope you like it, I really had fun with this map, it was a lot of work but I think it turned out pretty good!

Thanks to Calistus and Towelie for some first-half playtesting and a bit of art feedback to help me out :)
edited Jul 22, 2015

5 comments

Meiya
said Jul 22, 2015
I checked my option and backgrounds was not disabled. I'm sure it would be very pretty with some background art.
Riokaii
said Jul 22, 2015
Yeah i thought the map looked weird without background tiles, which is hwy i added the stone stuff originally, but i also wanted you to really be able to see the sky so people would get the time shifting thing. The background is definitely the part i'm least-happy about with this map but it's okay, something to learn from i guess
J
said Jul 25, 2015
Nice tree at the end...  I got what you were trying to do with the changing background and non-obvious routing (didn't read the description beforehand), but I'm not sure it worked for me:

I felt the background changes were just a distraction (maybe they're too fast?).

I kept getting a nagging feeling that I needed to go back to check some dust I skipped, only to find out you get to it later on.
tashizuna
said Jul 26, 2015
i don't mind the lack of BG really, as the feeling was correct =] (liked the end too)
haha never saw a map were our janitors needed days to complete it XD
Elmo!
said Jul 26, 2015
Wish you had made the background changes a bit more subtle. Cool map though, definitely managed to mix things up. Seems to take quite some practice to get the flow down, but the top runs look neat.

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