Hideworth
Rating
/ 35 votes
Difficulty
/ 9 votes
map notes
I cannot overstate just how much I tailored this map to Dustworth. This map is impossible with other characters!
People were talking in the IRC about how even though certain stock maps are fastest with Dustworth, they are often really awkward since EVERY stock map was designed for Dustman. Hideout is especially notorious as a map designed for Dustman that really screws with Dustkid and Dustworth. I thought that making a Hideout adjusted for Dustworth would be fun, and Ratingus agreed. I quickly decided to make my own map and merely use the graphic style / elements of Hideout, except green bricks because green. I chained one bad decision into another till I created an unholy abomination of a map. Ratingus seems to like it though, so clearly it's perfect; any problems with the map are 100% his fault.
Although this map looks difficult, it is actually very doable and much easier (and shorter) than vanilla Hideout. One source of difficulty that I kept from original Hideout is that some jumps require you to wall-run a bit first, while others require near instant wall-jumping from a lower height. Dustworth's capabilities naturally create bigger maps to provide challenge to him, and the wider spacing means you have precious extra time to execute your inputs. Part of the difficulty of Hideout (for me) is having such small timing windows to get every input right. I think the most important thing to note is that Hideout was just never a fun map. This map is a lot more fun, and hopefully you'll feel the same way.
Recommended Music: https://www.youtube.com/watch?v=u3D__t4eXmQ
People were talking in the IRC about how even though certain stock maps are fastest with Dustworth, they are often really awkward since EVERY stock map was designed for Dustman. Hideout is especially notorious as a map designed for Dustman that really screws with Dustkid and Dustworth. I thought that making a Hideout adjusted for Dustworth would be fun, and Ratingus agreed. I quickly decided to make my own map and merely use the graphic style / elements of Hideout, except green bricks because green. I chained one bad decision into another till I created an unholy abomination of a map. Ratingus seems to like it though, so clearly it's perfect; any problems with the map are 100% his fault.
Although this map looks difficult, it is actually very doable and much easier (and shorter) than vanilla Hideout. One source of difficulty that I kept from original Hideout is that some jumps require you to wall-run a bit first, while others require near instant wall-jumping from a lower height. Dustworth's capabilities naturally create bigger maps to provide challenge to him, and the wider spacing means you have precious extra time to execute your inputs. Part of the difficulty of Hideout (for me) is having such small timing windows to get every input right. I think the most important thing to note is that Hideout was just never a fun map. This map is a lot more fun, and hopefully you'll feel the same way.
Recommended Music: https://www.youtube.com/watch?v=u3D__t4eXmQ
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