Steel
Rating
/ 36 votes
Difficulty
/ 9 votes
map notes
There's really not much to say about this one. An idea based on a mechanic that can only be executed in a narrow handful of ways, with only a select few props even being viable. The constraints it puts on both level design AND background art are quite tough to build around. It's times like this, more than any, that I wish we could have dedicated color layers for Dust and Spikes separate from 19. So many more artistic maps would be possible.
Is it fun to play? Maybe, I think so.
Well it get high ratings? Probably not.
Will it confuse people? Most definitely.
Does any of this matter? Nope.
Is it fun to play? Maybe, I think so.
Well it get high ratings? Probably not.
Will it confuse people? Most definitely.
Does any of this matter? Nope.
8 comments
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