you cant win

by timelessgun
created Aug 8, 2014
Leaderboards
271 views | 297 downloads

Rating
/ 8 votes

Difficulty
/ 3 votes


map notes
OK so quick note this is my first map and i had to edited it a few times.
i hope you like it and if you already play it i'm sorry but is should few my natural to move in the map.
i really hope you guys like it cause this what i want to do on my free time.
if you find anything please tell me. I want to be pro at making map. so plz enjoy.

13 comments

Shin Rekkoha
said Aug 8, 2014
But we can win... I just did.
edited Aug 8, 2014
voxanimus
said Aug 8, 2014
alright there's funny and there's being an ass to someone whose first language is not english. that was markedly in the latter camp.
Dragoslove
said Aug 8, 2014
needs ALOT of work.  I like the any% route though.
timelessgun
said Aug 8, 2014
oh ok i was trying to hard to focus on the path. mm il keep that in mind for the next one.
Dragoslove
said Aug 8, 2014
I was kinda rude earlier, sorry about that.  The map is fun, but theres a few areas where the player has to really compensate for things that slow them down.  

This is one of those areas, the player drops off of a 60 degree slope thats facing in the opposite direction from where they want to go onto a 30 degree downwards slope.  The transition would have been much cleaner if the slope they had forward momentum from a 60 degree slope in the opposite direction onto a 45 degree slope. http://screencast.com/t/pl0FbxnE

This is another area, I caught the screenshot a little late, but jumping up to a 45 degree upwards slope leads to a massive loss of momentum with no good way to get it back.
http://screencast.com/t/mDizsuSvomR

The initial fox made sense for the any% route until I realized that you don't need a super to complete it.  It breaks up the momentum off the start because you are coming off of a downward ramp with a large amount of speed and have to immediately stop to kill an enemy without another 45 degree ramp to get your momentum back.
http://screencast.com/t/EQSNyYjM848

As for the final group of enemies, I'd work on the placement a tad.  Its usually best to give players an incentive to use a well place heavy attack to finish the level instead of a super because it takes more skill to place the heavy.  If you want the super to be used that's fine but having a clump of enemies that the player can hit precisely to reduce the amount of time that the super takes can be good.  To achieve this, I'd move the enemies to be a little more compact, or put them into multiple groups, or just choose enemies that don't attack back (you can't approach the books to get a good downward heavy).

The last area I'll mention is the wooden platform after the chain of enemies.  The landing and floating enemy are really awkward.  
http://screencast.com/t/qzcAmY4h

Hit me up on reddit or steam if you need someone to test future maps.
Jvcpro
said Aug 9, 2014
TL; Didn't fucking care
Tinker
said Aug 9, 2014
It's not written for you, dude. Don't be a jerk.
Probably not Towelie
said Aug 8, 2014
The only problem I had was occasionally mistaking foreground for background or background for foreground. Also it is possible to fall down into a previous checkpoint which is unfortunate.
EklipZ
said Aug 8, 2014
quite a good map for your first map, keep it up! Make sure to watch replays on other peoples maps and note how they make the map flow well. This map doesnt flow as well as it could, and is kind of awkward to route.

All in all fun though, but very much on the long side. Generally try to keep your maps around 40-50 seconds long at the max, people get frustrated at longer maps.
Dragoslove
said Aug 8, 2014
I suspect this map is about one minute once optimized.  Badger hit 1:11 and I can see at least 2-3 seconds of possible improvement in his route.
timelessgun
said Aug 9, 2014
oohhhh i thought people like long map. my bad. Kumlekar thanks for the feed back IL put that to good use. Is their anyway to have some one test your map before you putting it up.
Probably not Towelie
said Aug 9, 2014
I like long maps. As long as they aren't too difficult as well then anything over 1 min and under 2 min is pretty much the best length. And I'm not sure why everyone is complaining about optimization on someone's first map. Seems pretty stupid to me especially because I found the route to be quite fun, if I could see everything that is.
Tinker
said Aug 9, 2014
Very fun map still, even after a bunch of uploads :p (Be sure to hit people up on Steam to test your map instead of using the Atlas next time!)

You have a clear sense of what makes fun flow and there's a lot of routes and time saving to be found here, so looking forward to future maps.

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