Lullaby

by Damselfly
created May 14, 2014
Leaderboards
400 views | 650 downloads

Rating
/ 10 votes

Difficulty
/ 5 votes


map notes
The props are back! I was somewhat inspired by Valley (the stock map).

Oh, and it's a little longer than usual, a little over a minute for an SS.

(Reupload because I forgot to test it to make sure it was SS-able. It was. Sorry to anyone who might have managed to download the first version within the 15 seconds it was up :P)

11 comments

Probably not Towelie
said May 14, 2014
Odd placement of spikes makes it easy to fudge runs by spreading leaves. Instead of using deathzones just put spikes, or both just to make sure that people don't spread leaves unintentionally.
Probably not Towelie
said May 14, 2014
Sorry forgot to actually comment about the map, I really like it as a whole, it had a very  laid back feel and the music fit that really well. Background was very pretty as well.
Damselfly
said May 14, 2014
I definitely agree on that I could've been more generous with the spikes in certain areas. However, it was a conscious decision in some places as I really disliked the way they looked there.. :P I guess I should value playability over looks in this regard though, I'll try to put my addiction to pretty things aside and instead put a bigger emphasis on playability in these scenarios haha.

Thanks for the feedback!
NoobSlayer
said May 14, 2014
this map is way harder than it looks; couple of the drops are semi-blind  its super fun though, really enjoyed it..
Damselfly
said May 14, 2014
Yeah, I spent a good while thinking of what to do with the drops; either leave them be semi-blind, or go for the super-outzooming. I tried both and ended up going for the semi-blind alternative. It does mean that you'll likely have to run the map a couple of times to understand what's going on at every section, but I don't feel like it's a very big issue :p

What do you guys prefer? Having these semi-blind drops, or zoom out the camera to the point where you can see what's coming next?

Appreciate the comment!
ABoss
said May 14, 2014
I was mad all the secret looking waterfalls killed me ^^ finally found a real secret!!
Damselfly
said May 14, 2014
I had originally intended to include (more) secrets, but I took the lazy way out haha ^.^
TheBadger
said May 14, 2014
Tons of fun! I really like the dust placement on this one since it's almost like a stock level would have been.
Damselfly
said May 14, 2014
:D
Tinker
said May 14, 2014
That's one really lovely colour scheme you found there. Sweet level too, with good use of camera placement to denote where to go.
fireball
said May 14, 2014
I had alot of trouble knowing where I was going in a lot of places, especially that pit you're supposed to jump over, the bear and dust only really scrolls onto the screen after you've already committed to jumping in the hole, in which case spikes would be more clear.  Also, the ramp into spikes is.... really bad for dustkid.  It's very aesthetically pleasing, and once I learned the level (beyond the fact that I cheesed the ramp into spikes because it was less annoying then the other dustkid solutions) it played pretty well.  That said, my first impression was a strongly negative one, because what I felt the map was telling me it was, and what the map was, could be vastly different (general routing+where to heavy+blind expectations).

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