Vertical Freestyle

by DustBear
created Sep 20, 2013
Leaderboards
344 views | 709 downloads

Rating
/ 10 votes

Difficulty
/ 9 votes


map notes
Experiment #3
Tried making a vertically oriented map and played around with more background stuffs to make things not black and semi pretty.

I wanted to bring back the feel of a non-linear set of objectives so the intro is fairly open to allow for multiple routes.

Notes:
+ Spikes are becoming friendlier and will now teleport you to checkpoints :)
+ This is my first map /with/ checkpoints.
+ My steam name is bearmonster and I will always try to post a time as a "suggested serving" of mediocrity til more times show..

As always, open to criticism.
Above all, enjoy.
retagged Sep 20, 2013

9 comments

7itay
said Sep 20, 2013
Nice flow.
                  ez
edit:              pz  .
edited Sep 20, 2013
DustBear
said Sep 20, 2013
Thanks. I always get a little nervous putting flow on these.
Magnetbrainn
said Sep 20, 2013
You forgot to put killboxes outside :(

Otherwise, very nice level!
DustBear
said Sep 20, 2013
Where did you fall out?
ShurykaN
said Sep 20, 2013
needs more giga walls
7itay
said Sep 20, 2013
NEVER
Dragoslove
said Sep 20, 2013
Well duh, Every level needs more giga walls. *goes to play giga practice again*
Furkiepurkie
said Sep 20, 2013
Administrator
I have this feeling something's watching me.
Tinker
said Sep 20, 2013
that teaches me not to play dustforce at 2 am

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